Sorcerer
Base Class: Sorcerer

Whilst most sorcerers derive their magic abilities from a single source whether it be an ancient bloodline, or a specific entity which bestowed it upon them.You on the other hand derive yours from the very life which surrounds you. You derive your power from the life force and vitality of the creatures which inhabit the world. The fundamental forces of life bend to your every whim. The life force you harness can be employed in many ways be it to heal a wounded ally, or inflict ailments on an enemy. These can be used for good as well as for evil which is for your to decide.

Essence Theft

Your control over the forces of life and death allow you to rip the life force from creatures touched by your magic. At 1st Level, half of the damage dealt by your spells of 1st level or higher is stored as health in a Life Well. The maximum amount of health you can store in this way is equal to your sorcerer level x 5 which lasts until you finish a long rest. As an action you can tap into the life force stored in the Life Well and transfer all or part of the health stored to yourself or a visible creature within 30ft of you. You cannot transfer health to undead and constructs in this way.

Bond of Empathy

You can bond the life forces of 2 creatures together in a way that any damage they take is shared between them. At 6th Level as an action you can bond 2 creatures within 60ft of you, that you can see, for 1 minute. Whenever one of the creatures takes any damage it is split equally between the 2 bonded creatures. If any of the 2 creatures wish to resist being bound together in this way they must make a Constitution saving throw against your sorcerer spell save DC. If any of the 2 creatures pass the saving throw the bond fails. 

You can initially use this feature once per short or long rest at level 6. The number of times you can use this feature between rests increases to 2 at level 11, 3 at level 14 and 4 at level 17. You can have multiple bonds active at one time, however any one creature can only be bonded to one other creature. 

Ceaseless Vitality

The life force contained in your Life Well is enough to sustain yourself and can be used at the most dire moments in order to defy death and save yourself from mortal injuries. At 14th Level when you are reduced to 0 hit points for the first time, and you have health stored in your Life Well, instead of falling unconscious and making death saving throws all the health stored in your Life Well is transferred to you. For the purposes of spells that have effects when the target is reduced to 0 hitpoints such as Disintegrate, this feature activates before any of those effects which then take place if any of them still apply afterwards. Any concentration spell which were being cast by you immediately end when this feature activates. 

Once you use this feature, you cannot use it again until you finish a long rest.

In addition to this, you stop ageing naturally, cannot be aged by magical means and no longer require food or water. 

Life Bloom

You have gained absolute mastery over the forces that govern life and death, by using a bonus action to take a moment and concentrate you transcend the boundaries of life and death and gain the following benefits for 1 minute:

  • All of the damage dealt by your spells of 1st level or higher which target a single creature is stored in your Life Well
  • The maximum capacity of your Life Well doubles
  • The range at which you can transfer health using Essence Theft increases to 60ft
  • You can heal creatures using Essence Theft as a bonus action instead of an action

Once you use this feature you suffer one level of Exhaustion and cannot use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
10/11/2018 6:05:51 PM
465
9
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12/5/2019 3:05:07 PM
659
14
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12/5/2019 11:57:05 PM
618
1
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5/29/2020 10:20:18 AM
759
14
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Coming Soon

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