Paladin
Base Class: Paladin

Many a knight finds that questing for knowledge is one of the noblest pursuits, devoting their lives to the task of discovery. Orders of these warriors operate from libraries and royal archives, engaging in study and defending their fellow scholars when they are not searching the world for answers to its mysteries.

 

Tenants.

Exploration. Learning about the world lets me know it's dangers and how to protect people from them.

Freedom. Freedom keeps the world alive, slavery prevents people from it. Knowledge should be open, not kept a secret. People should be free to do what they want, go where they want, Travel the world. I must be free and help others discover the joys of travel.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Conquest Spells table. See the Sacred Oath class feature for how oath spells work.

You gain oath spells at the paladin levels listed.

Oath of Discovery Spells
PALADIN LEVEL SPELLS

3rd

comprehend languages, identify

5th

augury, see invisibility

9th

clairvoyance, [spell]tongues[/spell]

13th

freedom of movement, divination

17th

legend lore, scrying

Channel Divinity

Spirit of Discovery. As an action, you gain advantage on and double your proficiency to a check made to gather information or for any ability check you make that uses Wisdom or Intelligence. 

Discern Weakness. As an action, you can learn the Resistance's, Immunity's, Vulnerability's of any creature of a Challenge Rating equal to your level + 2. You must be able to see or hear the target and the full breadth of what you learn is at the discretion of the GM (particularly obscure monsters may reveal very little).

Aura of Mindfulness

Starting at 7th level, you and friendly creatures within 10 feet of you gain resistance to psychic damage and advantage on one type of mental saving throw while you are conscious. You choose what type of saving throw (Intelligence, Wisdom, or Charisma) each time you finish a short or long rest. At 18th level, the range of this aura increases to 30 feet.

Supreme Guidance

Starting at 15th level, you are always under the effects of the Guidance spell. 

Perfect Mind

At 20th level, your aura of mindfulness grants immunity to psychic damage and protects against two types of saving throws. In addition, you are able to use Channel Divinity to cast find the path or true seeing without the need for material components.

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