Base Class: Ranger
Rangers of the Voyager Conclave spend their time on ships sailing the high seas. Some voyage in aircraft held aloft by propeller or balloons filled with hot air. Others more exotic explore the space between worlds on Spelljammer ships.
Expert Navigator
Starting at 3rd level when you choose this conclave, you gain proficiency with Navigator's Tools and one of the following vehicles: Vehicles (Land), Vehicles (Water), or Vehicles (Air).
While you are navigating a vehicle, the vehicle's speed increases by a number of miles per hour equal to your Wisdom modifier
Vehicles (Air)
You gain proficiency with air vehicles.
Vehicles (Land)
You gain proficiency with land vehicles.
Vehicles (Water)
You gain proficiency with water vehicles.
Well Traveled
Starting at 3rd level, you venture through underbrush, tidal waves, and rugged mountains unhindered. You gain a climbing speed or swimming speed of 30 feet (your choice), and you have advantage on Wisdom (Survival) checks and on ability checks made to navigate vehicles.
Climbing Speed
You gain a climbing speed of 30 feet.
Swimming Speed
You gain a swimming speed of 30 feet.
Parry
At 3rd level, when you or a creature within 5 feet of you are hit by a melee attack, you can use your reaction to add a bonus to the target's AC equal to your Proficiency bonus against the triggering attack, potentially causing the attack to miss. You must be able to see the attacker and have a melee weapon in your hand to use this feature.
Redirect Attack
Starting at 7th level, whenever you cause an attack to miss with your Parry feature you can redirect the attack against another creature of your choice within range.
Riposte
At 11th level, whenever you cause an attack to miss you with your Parry feature you can immediately make one weapon attack against the attacking creature as part of the same reaction.
Farseer
Starting at 15th level, you have developed a strong ability to spot potential hazards and locations of wonder. You gain the following benefits:
- You have advantage on Wisdom (Perception) checks that rely on sight.
- The range of ranged attacks you make are doubled.
- Using a bonus action, you can choose a target within 60 feet of you that you can see. You see a weakness in the target's defenses granting you advantage on the first weapon attack you make against the creature before the end of your turn.
Previous Versions
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