Barbarian
Base Class: Barbarian

Some release rage to bolster their strength, others use it as a tool to get in touch with their primal instincts. But you know that the true strength of your rage dwells from the broiling bubbling rage you bury inside your chest allowing it to consume your heart. Moving like a blur, silently, through your foes shredding them to ribbons with nought but a whisper. You need no words, your actions say it all. Your silence is your power.

Silent Terror

At 3rd level, whilst raging, as a bonus action you can cast your silent steadfast gaze at a creature within 30ft that you can see and that can see you. That creature must make a wisdom saving throw against this Abilities DC (8 + Proficiency + Constitution modifier), if the creature fails this save they become fearful of you and must use there movement and action to move away from you. If they cannot move away from you they will not move closer nor will they make any hostile actions towards you. They may repeat this save at the end of there turn. You can use this ability a number of times per long rest equal to your constitution modifier.

Silent Charge

At 6th level you learn to move swiftly and silently whilst moving towards your enemies before you display your hidden fury. You gain proficiency with Stealth, you can also take the dash action whilst in stealth and this does not confer advantage to other creatures Wisdom (perception) checks in order to see you.

Silencing Aura

Your rage steals the breath from the lips of nearby enemies, taking even their final prayers from them as you cut them down. Whilst raging, an area of 10ft centered on you has the effect of the 'Silence' spell. In this area no sounds can be made or heard, also within this area creatures are deafened, cannot use verbal components and are immune to Thunder damage. This aura extends to 20ft at 18th level

Silent Battlecry

Tapping deeper into your well of rage you convey the pure terror of your presence to a singular creature, Roaring inside of their mind and breaking their spirits. As an action you can force one creature you can see to make a Wisdom saving throw (against 8 + proficiency + Constitution modifier) on a failed save the target takes 4D8 psychic damage and the target is stunned. On a successful save the creature takes half the damage and isn't stunned.

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