Wizard
Base Class: Wizard

Most schools of magic focus around the study of some form of tangible spellcrafting. Psionics deals with no known spellcasting, but harnessing the science behind expanding the influence of the mind beyond a personal scope.

Expanded Mind

Beginning at 2nd level as an action you gain the ability to mentally connect with any sentient creature within 60ft and telepathically speak with them. As long as the creature has an Intelligence score above 6, you may link with that creature. This ability also allows you to relive the targets memories in quick succession. While telepathically linked to a creature you may use an action to relive the creatures memories that have occurred within the last 24 hours. If the creature is unwilling it must make an Intelligence save against your spell DC. On a successful save the creature is immune to your link for 24 hours. On a failed save you are granted access to its memories.

Applied Science

Starting at 6th level you gain proficiency in the Insight skill if you don't already have it, and your proficiency bonus is doubled when making ability checks using this skill. Also when you make an ability check using Wisdom or Charisma, you may use your Intelligence modifier in the place of the normal modifier.

Mental Fortress

Starting at 10th level, when you are subjected to an effect that will Charm, Frighten, or Stun you, you have advantage against the saving throw that caused one of these effects. If you succeed on the saving throw, you may use your reaction to reflect the effect back to the caster. The caster then makes the same saving throw against your Spell Save DC. If it fails then it suffers the effect of the ability until the end of its next turn.

Psionic Wave

Beginning at 14th level, you cause a mental disturbance around you. Each creature of your choice within 60ft of you has their mind assailed and must make an Intelligence saving throw. On a failed save, the creature is incapacitated for 1 minute. The creature repeats the saving throw at the end of each of its turns. On a successful save the creature is unaffected. Once you use this ability, you may not do so again until you finish a long rest.

Mind Strike

Starting at 2nd level, you may add your Intelligence modifier to any spell that does psychic damage. You also gain the Vicious Mockery cantrip.

Previous Versions

Name Date Modified Views Adds Version Actions
6/1/2020 4:05:58 AM
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