Cleric
Base Class: Cleric

Clerics of Avalon are renowned healers. In fact, they are so famous that many seek the hidden portal to Avalon in order to uncover the secrets of healing. Attempts to enter the jealously guarded realm of Avalon have been thwarted, ending in the death of the interloper. As a cleric of Avalon, it is a Cleric’s duty to heal the sick, aid the downtrodden and banish undead and extraplanar evil from the realm of morals. Most importantly, they are the bearers of the knowledge of healing, and take this job seriously. To allow anyone into Avalon who is impure and unworthy of even standing upon its misty shores would be grounds for expulsion.

Blessing of Avalon

At 1st level, you gain proficiency with martial weapons and heavy armor. While in heavy armor you gain +1 to all saving throws

Waters of Vivienne

At 2nd level, you may use your Channel Divinity to bless waters for healing purposes. Water is retrieved from a pure water source to be stored in a skin or other appropriate vessel. Water sources can be a small pond or an enormous lake so long as the water is fresh. This water instantly restores 10 hp when consumed.

The amount of full water skins which can be created per day is equal to your wisdom modifier. If the water is not ingested within 48 hours, the magical effects are nullified and the water cannot be re-blessed; only fresh water from a suitable source can be blessed.

Lesser Regeneration

At 6th level, you may use your Channel Divinity to touch a single willing creature. The affected creature will regenerate hit points equal to your wisdom modifier at the end of every one of their turns for one minute. If the recipient is reduced to zero hit points, the spell ends. Note: Lesser Regeneration does not grant, or recover temporary hit points.

Divine Justice

Beginning at 8th level, add your Wisdom modifier to all melee and ranged attack damage.

Prayer for the Fallen Warrior

At 17th level, as a reaction once per day, when an ally within 30 ft of you is reduced to 0 or fewer hit points, you may renew the spirit of your ally with the will to fight on. The target regains half of her hit points, and can stand as a free action. Also on her next action, she has advantage on attack rolls.

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