Base Class: Warlock
The Ancient Arcana is a collection of magical energy that has gained semi-sentience due to its immense power. It is ancient and powerful but does not really have thought and therefore you probably gained your power by an immense overload of this magic or some sort of stealing of the power. The Arcana is not evil, though it is not good either. Its magics react with the world around it shape and adapt however they must.
Arcane Overload
The ancient magics of the Ancient Arcana give you increased arcane prowess. Starting from 1st level, you may choose to learn spells from the wizard spell list when you learn a spell by leveling up. You also gain two wizard cantrips. These do not count against your cantrips known. Charisma is your spellcasting ability for wizard spells and cantrips you learn through this feature.
Focused Energies
Whilst using an arcane focus to cast your warlock spells, you may ignore material components for a spell that have a cost, provided that that cost is equal to or lower than 50gp. If the components are consumed by the spell, you must only get components worth half the normal value.
Grimoire of Arcana
Starting from 6th level, you gain a magical book, crafted from the magic of your patron, in likeness of itself. If you already have a Book of Shadows, granted by Pact of the Tome, that book takes on the properties of this book instead. Whilst this book is on your person, it takes up one of your attunement slots, and cannot be unattuned unless you break your pact with the Arcana, the book is stolen from you, or it is destroyed. This book also grants you the ability to add your Intelligence modifier halved (rounded down) to attack rolls you make with your spells whilst on your person. You may also inscribe wizard spells into this book, in the same way a wizard does. You may cast an inscribed spell with a warlock spell slot, as a warlock spell whilst this book is on your person. If the book is lost or destroyed, unless you wish it not to, it reappears on your person after 1d4 weeks.
Warding Magic
Starting from 10th level, you may add the spells Dispel Magic and Counterspell to your spells known, though they do not count against this number. You may choose to cast either of these as a reaction to you, or another creature within 10ft of you being targeted by a spell (in the case of Counterspell) or failing a save on a lingering magical effect (in the case of Dispel Magic). These spells can be cast in this way without expending a spell slot an amount of times equal to your Charisma modifier, per long rest. These spells are always cast at the highest level that you can if you do not expend a spell slot.
Mastered Arcana
Starting from 14th level, you may push past the limitations of normal magic, thanks to the immense magical energy of your patron. An amount of times equal to your Charisma modifier per long rest, you may cast a spell you know at its lowest level without expending a spell slot. This spell must be of 6th level or lower and must have a casting time or 1 action or 1 bonus action. If you expend all of your uses of this feature before you take a long rest, you gain two points of exhaustion.
Previous Versions
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6/4/2020 11:01:59 AM
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