Base Class: Warlock
Givers are often of demonic origin. Gift givers or as those with experience call them, merchants or opportunity. Often they come to those in need offering abilities or wealth or companionship, but under that is the desire to take from others what they forget that they need. Often the merchants show themselves to mortals in forms they are familiar with, such as a human seeing them in the form of a human. Though with continued services, they will often reveal their true form with the understanding that the mortal can no longer avoid the merchant's gifts. Orthurm is a well known merchant, relying on his music and story telling to lure potential customers to him.
Expanded Spell List
The Giver lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Giver Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
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2nd |
[Tooltip Not Found], magic weapon |
|
3rd |
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4th |
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5th |
Gift of Spells
Starting at 1st level, your patron bestows upon you the ability to regain expended spell slots. Once per long rest you may regain a maximum of three spell slots. These can be spread out or done all at one time.
Once you use this feature, you can’t use it again until you finish a long rest.
Gift of Skills
Starting at 6th level, your patron bestows upon you increased skills. Every morning your patron gives you a +2 to any skill. The bonus may change or remain every day, though it must be decided before the player makes any rolls for that day.
Gift of Life
Starting at 10th level, your patron grants you extra life with the hopes of your repayment. Your hit dice permanently are doubled when regaining hit points. In addition, when the player is knocked unconscious, they always start with one death save success. If the player is knocked unconscious a second time within eight hours, the patron becomes displeased and forces the player to start with one death save fail.
Gift of Giving
Beginning at 10th level, your patron shows you the joys of giving gifts. Once per long rest, the player may return an attack to its sender. If an attack misses or if the player succeeds on a saving throw versus damage, the player may make the enemy roll for damage and take it themselves.
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