Base Class: Cleric
When you find yourself caught between wanting to kill or heal, believe in the faith of the Duality Domain, that way, you can do both.
Duality Shift
Starting at 1st level, you gain the ability to embrace one half of your two-sided soul temporarily. As a bonus action you can choose either a White or Black Soul, gaining benefits depending on the type of soul you chose.
-White Soul: You gain resistance to radiant damage and your alignment becomes Lawful. Also, spells you cast that deal radiant damage ignore resistance to radiant damage. When you take damage from a melee or ranged attack, you can use your reaction to turn your White Soul into a Black Soul.
-Black Soul: You gain resistance to necrotic damage and your alignment becomes Chaotic. Also, spells you cast that deal radiant damage deal necrotic damage instead. When you take damage from a melee or ranged spell, you can use your reaction to turn your Black Soul into a White Soul.
This effect ends when you are reduced to 0 hit points or when you end it as an action.
Channel Divinity: Alignment Burst
Starting at 2nd level, as an action, you present your holy symbol and fire a beam of light at a creature within 30 feet of you. The following effects apply depending on your alignment;
-Lawful: That creature regains 1d10 hit points. If your alignment is Lawful Good, then they regain 2d10 hit points instead.
-Neutral: That creature takes 1d10 less damage from the next attack or spell that hits them. If your alignment is True Neutral, then they take 2d10 less damage instead.
-Chaotic: That creature takes 1d10 necrotic damage. If your alignment is Chaotic Evil, then they take 2d10 necrotic damage instead.
Wing of Protection
Starting at 6th level, while White Soul is active, you shine a bright light in a 30-foot radius. Also, all creatures within 30 feet of you regain 10 hit points at the end of each of their turns and take 5 less damage from attacks or spells.
Wing of Destruction
Also starting at 6th level, while Black Soul is active, you shed a dim light in a 60-foot radius. Also, all creatures within 30 feet of you take 10 damage at the end of each of their turns and take 5 more damage from attacks or spells.
Superior Soul
Starting at 8th level, while White Soul is active, each time you deal radiant damage with a spell, you can choose 1 creature that you can see within 60 feet of you. That creature regains 1d10 hit points. While Black Soul is active, each time you deal necrotic damage with a spell, you can choose 1 creature that you can see within 60 feet of you. That creature takes 1d10 necrotic damage.
Chaotic Embrace
Starting at 17th level, you can merge your 2 souls together to empower your abilities. As an action, you can convert your soul into a Grey Soul for 1 minutes, and while it is active you gain the following effects;
-Your alignment becomes true neutral.
-You become immune to radiant and necrotic damage.
-You gain the effects of Wing of Protection and Wing of Destruction. Wing of Protection only applies to allied creatures and Wing of Destruction applies to hostile creatures.
You can only use this feature once per long rest.
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Posted Aug 26, 2019This is a pretty dope Domain. I tweaked it a little for personal use, and this'll be my first cleric :D Thanks!
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Posted May 19, 2019I have found that at 6th level the Wings of Protection/Destruction are a little overpowered considering there is no limit to the wings use. I would suggest an adjustment to it that you can activate each wings equal to your spell casting modifier per long rest. My character has a +2 to his spell casting modifier, So he can activate his wings during a shift 2 times each(2 Destro/2 Prot). Just a suggestion for anyone considering this and find it slightly OP at 6th level. :)