Base Class: Fighter
The field medic is someone who uses both combat prowess and medical knowledge to keep their allies or party members alive. Field medics are perhaps the most diverse fighter archetype covering both a support and tank role in the party.
Medical prowess
when you choose this subclass at 3rd level you gain the Healer feat if you don't already have it.
Aura of Stamina
At 3rd level when you expend your second wind you choose to give to hit points you would regain to another creature within 15 feet of you. Beginning at 6th level you can choose an additional target, the same is true when you reach 12th and 18th level
Powerful Medic
Starting at 7th level when you use an ability or effect to heal a creature you add additional healing equal to your proficiency modifier.
Rush to Help
Beginning at 10th level when you see a creature within 15ft of you take damage you can use your reaction to move up to them and use your healers kit to heal them. Or when you see a creature go unconscious you can use you reaction to move to within 5ft of them and stabilize them.
Ultimate healer
At 18th level when you use an ability to heal another creature you can take the amount healed times 2 for example if I use a healing potion and would heal for 6 hitpionts I instead heal for 12.
Medical Prowess
Beginning at 15th level you no longer need to use a healers kit to use the abilities granted by the healer feat.
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