Fighter
Base Class: Fighter

A warrior from the shadow fell, trained in the dark arts of fighting the undead, the living and the insane.

As a Shadow Warrior you drawl power from shadow and the fell. Giving you unique abilities, strengths but also some weakness. The darkness is powerful, but you are far from all powerful.

Shadow Critical

Beginning when you choose this archetype at 3rd level, your weapon attacks can score a critical hit once a day when in complete darkness or on a roll of 19 or 20. In addition you gain resistance to necrotic damage but weakness to radiant. You also gain 60ft of dark vision, if you already have dark vision it is increased by 60ft.

Living Shadow

Your diligent training has advanced your mastery of the darkness. You gain the fallowing ability's as a living shadow: Shadow stealth, shadow step you become immune to Exhaustion, Frightened, Poisoned and gain resistance to poison.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Shadow Step: You gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can magically teleport up to 120 feet to an unoccupied space you can see that is also in dim light or darkness.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Touch of Darkness

As a living shadow growing in power, you gain a partial form of strength drain.

Superior Shadow Critical

Starting at 15th level, your weapon attacks can score a critical hit twice a day when in complete darkness or on a roll of 18–20.

Shadow Lord

At level 20, you have mastered the ways of darkness and shadow. You become the living embodiment of a shadow.

This grants you:

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Damage Resistances: Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Damage Immunities: Necrotic, Poison

Condition Immunities:  Grappled, Paralyzed, Petrified, Prone, Restrained

Comments

Posts Quoted:
Reply
Clear All Quotes