Sorcerer
Base Class: Sorcerer

Your power derives from the mortal avatar of an ancient evil. Perhaps you are a descendant of that entity, or perhaps you yourself hold the potential to serve as that vessel. Regardless, fell power runs strong through your veins.

Dark Truths

At 1st level, you gain Darkvision with a range of 60 feet.

Additionally, the color red stands out to your eyes as though faintly luminous, and you are able to distinguish it even in the otherwise grey tones of Darkvision. You have advantage on perception checks to spot the color red.

At 5th level, this feature evolves, causing a second pair of eyes to open on your face. These eyes can be physical structures identical to your original eyes, tattoo-like markings that blink and move, or some other manifestation. Regardless of their form, this second set of eyes is fully functional, with all the traits of your original eyes.

When you gain these eyes, the Darkvision you gained from this feature doubles in range to total 120 feet, and can now see through magical darkness while they are open.

At 15th level, your Dark Truths feature evolves again, a third and final pair of eyes opening. These eyes manifest in a form matching the previous pair of eyes granted by Dark Truths, and grant you Truesight with a range of 30 feet while they are open.

Dreadful Endurance

Dark magic flows through your body, surging outward to bolster your defenses when threatened. When you aren’t wearing armor, your AC equals 10 + your Dexterity modifier + your Charisma modifier.

Malevolent Force

Starting at 6th level, when you cast a Sorcerer spell, you can spend a number of sorcery points equal to the spell’s level to add your Charisma modifier to the damage rolls of that spell.

Fell Craft

At 14th level, you gain the Animate Dead, [Tooltip Not Found], and Create Undead spells. These spells count as sorcerer spells for you, but do not count against your limit of known spells.

Additionally, when casting them for the purposes of maintaining control over undead created by these spells, you can expend a number of Sorcery Points equal to the spell's level to cast the spell without using a spell slot.

Deadlord

Beginning at 18th level, you can channel the dark might of your ancestry to command death. When you kill a creature, you may spend sorcery points equal to the target's challenge rating (or its level, if the target doesn't have a challenge rating) to raise it as a Hollow One loyal to you. Creatures raised in this way cannot be resurrected unless the Hollow One made from their corpse is slain.

After you use this feature, you can’t use it again until you finish a long rest.

 

Previous Versions

Name Date Modified Views Adds Version Actions
6/8/2020 12:56:36 AM
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