Base Class: Blood Hunter
Possessed by the very shadow that follows you, wreathed in darkness you shall hunt the wicked.
Shadow walk
At 3rd level when you join this order, you gain the ability to meld in to shadows and reappear in another place.
Wreathed in Shadow
At 3rd level when you join this order, you become one with your shadow. Gaining advantage on all rolls when in darkness.
Shadow Hunter
At 7th level you learn the rite, Rite of Shadow.
Rite Of Shadow: To use this rite you must apply it to a weapon that deal piercing or slashing damage. Dealing damage with this rite active causes the looming shadow effect. Enemies affected by looming shadow must make a intelligence saving throw. On fail the enemy is affected by looming shadow causing them to perceive the hunter as a shifting shadow causing them to have disadvantage on all attack rolls.
Shadow Mimic
At 11th level you gain the ability to mold your shadow into a mimic of yourself. (Mimic actions listed below)
- The shadow mimic shares initiative with the summoner.
- The mimic deals damage equal to your hemocraft die + your level.
- If you have Rite of Shadow applied the mimic also applies looming shadow.
- Shadowwalk can be used as a bonus action to switch places with the mimic.
Brand of Darkness
At 15th level you gain the ability to brand the target with shadow. The target must then make a wisdom saving throw. On a failed saving throw the target becomes terrified.
Eclipse
At the 18th level you gain the ability to cast the spell Eclipse. When you cast Eclipse you send out a wave of darkness in 60ft radius around you. All creatures hit by the wave must make a Dexterity saving throw. If they fail the saving throw they take damage equal to your hemocraft die times your level and are affected by looming shadow. If they succed they take half as much damage but are still affected by looming shadow.
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