Rogue
Base Class: Rogue

Ghosts have always danced within the margins of your vision. They say things useful to your situation, things that others you are dealing with will echo back to you. They move in ways that guide your attacks and betray your enemies. Will the ghosts of time be your eternal ally or will you abuse their power one too many time?

Displaced Destiny

At 3rd level, you gain the ability to travel back through your past. As a reaction you can return yourself back to the spot on the map that you began your previous turn, this movement does not activate any attacks of opportunity. If a creature is within that space you are pushed 5 feet in a random direction and take 1d10 force damage. You can use this feature a number of times equal to your Wisdom modifier, with a minimum of 1 ({{modifier:wis@min:1}}). All expended uses of Displaced Destiny return upon a long rest.

Looking through the Hourglass

At 3rd level, you gain the ability to peer into an alter timeline, seeing ghosts of what is to come from yours and others actions. Twice per long rest, you are able to grant yourself advantage on one attack roll or ability check.

Gift Foresight

Starting at 9th level, you are able to share your visions with other creatures of your choice. As a reaction, choose one creature of your choice, by expending a use of your Looking through the Hourglass you can grant that creature advantage on one attack, ability check, or saving throw until the end of their turn.

Restore Self

At 13th level, you gain the ability warp time around yourself. Once per a long rest, you are able to heal the damage dealt by one attack, spell, or other such damaging source. However, if the source of damage brings you into an incapacitated state or kills you outright, you cannot activate this ability. You also cannot activate this ability if you are already in an incapacitated, paralyzed, and/or petrified.

Brave New World

At 17th level, you gain the ability to transfer you and a number of creatures of your choice within 30ft throughout time. When traveling through the endless river of time, roll on the following chart to determine where you end.

Roll on d20 Destination
1-2 The End of the Realms
3-4 1 Hour in the past
5-6 Your birth
7-8 100 years in the future
9-10 The Alternate Timeline where every Alignment is reversed
11-12 1 Hour in the future
13-14 The Birth of the Realms
15-16 The Founding of one Nation of your DM's choice
17-18 100 years in the past
19-20 One time of your choice

 

You regain use of this ability after one month.

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