Cleric
Base Class: Cleric

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Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with firearms, and tinkers tools.

Faithful of Deadeye

Starting when you choose this domain at 1st level, you can use your action to touch a willing creature (including possibly yourself) to give it the blessing of deadeye. The next time the creature makes an attack roll, and either critically fails, or their weapon misfires, they can expend the blessing, ending this effect for them, and allowing them to roll a d20, using the new roll in place of the previous one. This effect ends early if you take a long rest, or use it again.

Channel Divinity: Blessing of Buckshot

As an action, you fill a firearm you are wielding with divine energy, and fire it upon one target of your choice within the half of the weapon's normal range. The target, and each creature of your choice within fifteen feet of it, must make a dexterity saving throw, taking piercing damage equal to one damage roll of the attack plus your wisdom modifier, and your cleric level. Creatures who you have witnessed harming an innocent take double damage.

Divine Arms

At 8th level, you gain the ability to infuse your weapon firearms with divine energy. Once on each of your turns when you hit a creature with a firearms attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Sharpshooter

Beginning at level 8, attacking at long and short ranges doesn’t impose disadvantage on your ranged weapon attacks. When you make an opportunity attack, your target stops its movement 

Harrowing Wound

On a critical hit with your firearm, the target takes another die of damage and the target has disadvantage on everything until your next turn 

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