Base Class: Sorcerer
Storm Sorcery (Earth Aligned) Features
| Sorcerer Level | Feature |
|---|---|
| 1st | Stone Weaver, High Ground |
| 6th | Earthen Respite, Metallurgy Initiate |
| 14th | Earthen Fury |
| 18th | Soul of Stone |
Stone Weaver
The connection you feel with the earth is intertwined with your grasp on the arcane weave itself. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.
High Ground
Starting at 1st level, you can use a bonus action on your turn to cause the ground beneath you or a creature within 20 feet of you to cascade upward in a 5 feet radius, immediately before or after you cast a spell of 1st level or higher. Doing so creates a pillar of earth beneath the target up to 10 feet high without provoking opportunity attacks. You can opt to maintain concentration on this feature much like casting a spell.
Earthen Respite
At 6th level, you gain the ability to shape the earth around yourself or an ally. Creatures shielded in this way gain resistance to Lightning, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks. In addition, whenever you start casting an earth aligned spell of 1st level or higher, such as Earth Tremor or Erupting Earth, that deals bludgeoning or force damage, small shards of earth erupt from the ground and encircle you. This eruption causes creatures of your choice that you can see within 10 feet of you to take bludgeoning or force damage (choose each time this ability activates) equal to half your sorcerer level.
Alternatively, you gain the ability to create places of respite for your allies.
For example, if it is raining, you can use an action to cause a dome of earth in a 20-foot-radius sphere centered on you to spring from the ground, shielding yourself and your allies from the storm. You can end this effect as a bonus action. The dome is an object made of stone that can be damaged and thus breached. Each 5 foot panel has AC 10 and 10 hit points. Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the DM’s discretion.
Metallurgy Initiate
At 6th level, you gain the ability to shape small objects from earth and soft metals such as gold.
You conduct an hour-long ritual that crafts a nonmagical item that must include some metal or stone: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object (see chapter 5, “Equipment,” in the Player’s Handbook for examples of these items). The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet of you.
The thing you create can be something that is worth no more than 100 gp. As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual’s end, magically forming even nonmetal parts of the creation.
The ritual can create a duplicate of a nonmagical item that contains metal, such as a key, if you possess the original during the ritual.
Earthen Fury
Starting at 14th level, when you are hit by a melee attack, you can use your reaction to momentarily call to the earth to shield you. Doing so wraps your body in a layer of solid stone, until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. At the start of your next turn, the stone surrounding you explodes outward. Creatures of your choice within 10 feet of you must make a Strength saving throw against your sorcerer spell save DC. On a failed save, the attacker is pushed in a straight line up to 20 feet away from you, taking 1d6 bludgeoning damage.
You may spend Sorcery Points to increase the damage done by this feature. Damage increases by 1d6 for each Sorcery Point spent.
Soul of Stone
At 18th level, you no longer take falling damage, as the ground beneath you softens upon your approach.
You gain a burrow speed equal to your movement speed, as you rip through the earth around you.
You also gain the ability to catapult yourself great distances using the ground beneath you as a catalyst. Using this feature allows you to throw yourself up to 120 feet in any direction you choose. Should you strike an object in flight or upon landing, a tree for example, you and the object each take 5d8 bludgeoning damage. The damage to objects increases to 10d8 bludgeoning damage if the Earthen Respite feature is active.
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