Warlock
Base Class: Warlock

The Great Devourer is an entity of pure hunger. Long ago, during the reign of the aboleths, the powerful aberrations experimented in creating even more powerful slaves. One of those experiments went wrong and created a being of limitless hunger. It ate everything in sight, and the aboleths could not contain it. It took the combined power of all the aboleths to seal the monster away in the Tartarian depths of Carceri. This event contributed to the aboleths decline from power, as they were severely weakened. But the beast did not die on that plane. Against all odds, it multiplied into a race of sentient beings who need nothing more than to consume. Some warlocks reach out to these beings, in order to gain power. These beings think of warlocks as their mouths in other worlds, for anything one of their warlocks slays is transported into the creature's stomach. As a warlock of the Great Devourer, you can call on your patron's hunger to aid you in battle. Thi subclass currently doesn't work on D&D Beyond and should be used on paper character sheets. This subclass is meant to bring the SMITE character Bakasura to D&D. I will again reference D&D Beyond user SexPanther who does a similar thing with League of Legends champions. Again feedback is greatly appreciated!

Expanded Spell List

The Great Devourer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

1st level: Acid Stream, Purify Food and Drink

2nd level: Dragon's Breath, Protection from Poison

3rd level: Create Food and Water, Hunger of Hadar

4th level: Evard's Black Tentacles, Vitriolic Sphere

5th level: Cloudkill, Contagion

Insatiable Hunger

Starting at 1st level, You gain a portion of your patron's hunger in the form of bloodlust. Whenever you reduce a creature to 0 hit points on your turn, you can make one weapon attack as a bonus action. You can use this extra weapon attack again on your next turn as well.

Butcher Blades

At 1st level, you can take a bonus action to invoke the hunger of your patron to enhance your weapons with strength. Until the start of your next turn, when you hit with a weapon attack, you may roll one of the damage dice an additional time. You may use this feature a number of times equal to your Charisma modifier and regain all expended uses after a long rest.

Take Down

At 6th level, your patron grants you the ability to chase down kills. as an action on your turn, you may leap a number of feet equal to your movement speed. Creatures that are touching the ground and within a 5-foot radius circle centered on the space you landed must make a Dexterity saving throw against your spell save DC, taking 2d8 bludgeoning damage on a failure, or half as much damage on a success. You may use this feature 3 times per long rest.

Devour

Beginning at 10th level, you can use your own hunger to feed off the vitality of your enemies. As an action, target one creature you can see that is within 5 feet of you. grasping tentacles burst out of your abdomen and attempt to pull that creature into an extraplanar stomach you have manifested If the creature of a size smaller than you, it must make a Strength saving throw as the tentacles grasp at it. the creature has disadvantage on this save if it is 2 sizes smaller than you. You may target a creature of the same size as you, but only if it is under half health, and the creature makes that save with advantage. You can only consume creatures of a challenge rating equal to one-quarter of your warlock level. If the creature fails their saving throw, they are pulled into your stomach and devoured. That creature dies, and you regain hit points equal to the target's number of Hit Dice. For each creature you consume, you gain 1 special Consumption Point. You can spend a Consumption Point to gain enough nourishment to sustain you for a day. You may only have a maximum of 6 consumption points at a time, and you lose all unspent consumption points after 7 days. You may use this feature once per long rest.

Regurgitate

At 14th level, you can regurgitate the contents of your extraplanar stomach. As an action, choose a point within 60 feet of you. The ground in a 30-foot radius circle around that point becomes difficult terrain for any creature other than you, as it is covered by the void fluid in your stomach. You may spend up to 6 Consumption Points when you use this ability. For each point spent, you regurgitate one creature that you have consumed. The creatures take their turn immediately after yours, and use the zombie statistics from the monster manual, except that add your proficiency bonus to their attack and damage rolls. The fluid and zombies last for a number of rounds equal to your Charisma modifier. During that time, you may make a special bite attack on your turn. You attack each creature in a 10-foot cone in front of you. Make one melee spell attack roll for all the creatures. This attack deals 1d12 + your Charisma modifier piercing damage. You may use this feature once per long rest.

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