Warlock
Base Class: Warlock

Your patron is a powerful entity from the Moon Gates of Cuil. This being’s goals are as fluid as the moon, waxing and waning with each new night. Beings of this sort include the Moon Emir, Erevan; Morwel, Queen of the Eladrin; Faerinaal of the Court of Starts. Especially powerful celestial paragons; and the will of old or passed lunar gods.

Extended Spell List

The Archfey lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Archfey Expanded Spells
Spell Level Spells

1st

faerie fire, sleep

2nd

calm emotions, phantasmal force

3rd

blink, plant growth

4th

dominate beast, greater invisibility

5th

dominate person, seeming

Moonlit Champion

Starting at 1st level, while you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier. You can use a shield and still gain this benefit. 

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with shields and martial weapons.

The influence of your patron also allows you to mystically channel your will through a particular weapon. You can imbue radiant energy onto one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you apply this bonus to a new weapon, but only applies when you are wielding the weapon. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

Soul Step

Starting at 1st level, you can vanish in a shimmer of moonlight when you kill or render a creature unconscious. Whenever you reduce a hostile creature to 0 hit points, you can use a bonus action to teleport up to half your movement to an unoccupied space you can see.

Mantle of Grandeur

Starting at 6th level, you can call on your patron to grant you a fragment of their grace. As a bonus action, a pearl-white aura radiates from you in a 10-foot radius and moves with you. The aura sheds dim light. The aura lasts for a number of rounds equal to your Charisma modifier. Additionally, you may choose either Wax or Wane. Once you use either effect, you can’t use this feature again until you finish a short or long rest.

Wax.  Any creature (not including you) who is in the aura or enters it must make a Wisdom saving throw. On a failed save, a creature becomes outlined in blue, silver, or violet light (your choice). Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.

Additionally, whenever a creature other than you begins its turn in the aura, it takes radiant damage equal to your proficiency bonus.

Wane. Any creature who targets you within the aura with an attack or harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This effect doesn’t protect you from area effects, such as the explosion of a fireball. 

Noblesse Oblige

Starting at 10th level, the connection to your patron becomes stronger, and allows you to manifest more of their grandeur. Your Mantle of Grandeur aura becomes a 15-foot radius. Any polymorphed creature must make a Wisdom saving throw. On a failed save, the creature returns to its original form and can’t polymorph or be polymorphed for as long as this aura remains active. 

Additionally, you can attempt to dispel any illusions or magical darkness you come in contact  with. As a bonus action, choose one creature, object, or magical effect within range. Any illusion or darkness spell of 3rd level or lower on the target ends. For each spell above 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the spell ends.

Procession of the Moon

Starting at 14th level, you have your patron call out to those around you as a lunar light flashes from you that either mends or mystifies those around you. As an action, choose one of the following effects. Once you use either effect,  you can’t use this feature again until you finish a long rest.

Wax. A sallow light flashes from you accompanied by a cacophonous wail of your patron. Any creature within a 15-foot radius of you must succeed on a Wisdom saving throw or become under the effects of the confusion spell.

Wane. A warm, pearl-white light emanates from you, and the gentle song of your patron fills you and your ally’s heart with courage and vitality. You can choose a number of targets equal to your Charisma modifier within 60 feet. Each chosen target gains 5d6 Temporary Hit Points. You can also end all conditions from the following list affecting each target: blinded, charmed, and frightened.

The Moon Seneschal Image

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