Base Class: Rogue
A bandit seeking redemption on an old road, the Highwayman is able to dish out a lot of damage quickly. They can be placed in both the front ranks and rend enemies with their short sword, or they can pursue enemies from the back with their trusty pistol.
When night falls and all of their allies are settled around a campfire, the Highwayman is preparing for what dangers await. They'll spend their time performing maintenance on their weaponry or practicing their blade-work to keep themselves awake during the night. What the Highwayman lacks in tact he makes up in unparalleled finesse. With a flintlock in one hand and a dirk in the other, the Highwayman is sure to make short work of their foes.
Art: Red Hook Studios (redhookgames .com)
Bandit Savvy
When you choose this archetype at 3rd level, you become proficient with the firearms if you aren't already. In addition, if you are wielding both a melee and ranged weapon, being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls and, when you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Brigand's Charge
Starting at 3rd level, you know that the best robbery is a fast one. During the first round of combat, you gain the benefits of 10 extra feet of movement and the ability to, as a reaction, make a melee weapon attack against a target that comes within reach or starts their turn within 5 feet of you.
Point Blank Shot
By 9th level, you've learned that while it's key to strike first, staying on the front lines a good way to get killed. Best to fall back and fall back with extreme prejudice.
If you have a hand crossbow or one-handed firearm equipped and take the disengage action, you can make a ranged attack against the enemy from which you are disengaging. You can use this feature a number of times equal to your Dexterity modifier, regaining all uses at the end of a long rest.
Tracking Shot
There's always a bigger fish to fry. That one guard or hired thug who's got a bit more muscle than the rest. At 13th level, you gain the ability to designate a target to focus on. Make a ranged weapon attack against an enemy. If the attack hits, the target is marked until the end of your next turn. All attacks against the marked target are made with advantage.
This feature can only be used once per short rest.
Follow Through
Starting at 17th level, you've become adept at striking hard and fast. If you kill or otherwise incapacitate and enemy within melee range, you gain 10 extra feet of movement for the remainder of your turn and can make one extra attack as a free action.
This feature can only be used once per short rest.
Comments