Warlock
Base Class: Warlock

 You step into the tavern as the rain begins. You make your way to the table with only a very drunk old man, but he gets up and leaves the building, you take his seat learning he was just cut off and you are free to have his untouched mug. You order dinner learning they have a fresh catch of the day about to run out. As you eat the last of your meal the tavern has gone from full to packed. You decide to have a smoke and gamble while you digest in good company. Winning more than expected you have enough to buy the last room for the night and passage on the ferry up the coast, so you head up to sleep in a warm bed.

 Your patron is the embodiment of luck itself. A force of fortune, good and bad, always there, working in the background. As a patron to Lady Luck, you weave that force into a tangible advantage, or disadvantage.

Expanded Spell List

Lady Luck lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. You can cast one spell from each tier set in your expanded spell list (of a level you can cast) once a day.

1st

Shield, Guiding Bolt

2nd

Augury,  See Invisibility

3rd

Nondetection, Protection from Energy

4th

Greater Invisibility, Death Ward

5th

Mislead, Conjure Elemental

Nimble Fate

Starting at 1st level, when you roll a natural 20 or natural 1 you gain Nimble Fate; whenever you make a d20 roll (attack roll, ability check, or saving throw), you can spend Nimble Fate to roll another d20 and choose which to use. You choose to use your Nimble Fate after you roll the die, but before the outcome is determined.

     You have 1/2 your Warlock level in Nimble Fate

Corrupting Luck

Starting at 6th level, you can use a reaction and Nimble Fate to:

  • Increase your Spell Save DC
  • Lower the DC of a creature for an ally within 30ftof you
  • Lower an attack roll that is made against you
  • Lower the AC of a creature you are attacking.

Roll a d20, and then choose which one to use. You can only use 1 Nimble Fate at 6th level, 2 at 10th, and 3 at 14th.

You use this Reaction feature a number of times up to your Charisma modifier a day. At level 10 Corrupting Luck recharges on a short rest.

 

Brutal Fortune

Starting at 10th level, when you roll maximum or minimum on a damage die, you can roll it once again and add it to the total.

Cheshire Cloak

Starting at 14th level, whenever you finish a rest you can only be hit by either an odd or even number depending on your AC. If your AC is even, only even numbers can hit you, and if your AC is odd only odds hit. It lasts until you are hit by an attack and can be re-activated for 3 Nimble Fate (example: if your AC is 16 then you can only get hit on 16, 18, 20, so on)

.When Cheshire Cloak is active you can cast Misty Step whenever you don't move that turn.
If you have no Nimble Fate die when you enter combat(after Initiative)you gain 1 use

Previous Versions

Name Date Modified Views Adds Version Actions
4/9/2020 7:10:46 PM
3
0
--
Coming Soon
6/8/2020 11:57:44 AM
50
0
--
Coming Soon
6/12/2020 4:53:13 PM
30
1
--
Coming Soon
6/12/2020 4:58:07 PM
29
1
--
Coming Soon
6/12/2020 5:12:20 PM
32
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes