Base Class: Fighter
As a Scabland Warrior you are master of combat and the never ending battle. If survival of the fittest was a person it would be a Scabland Warrior, weapon or no weapon they land devastating hits, avid fortification experts, and don't suffer when traversing difficult terrain.
Firearm Expertise
At 3rd level you've seen your share of war and as such you've learned this side of the firearm is where you belong. Therefore, you've taught yourself to be deathly accurate with any and all firearms gaining the title of expert.
Stone knuckles and cloud feet
At 7th level your training and experience has payed off, allowing you to become highly efficient with unarmed combat letting you roll 1d6+STR*. Also at 7th level your training has removed the movement penalty from difficult terrain for you and anyone you decide to aid.
*
1d8+STR at 10th level
1d10+STR at 15th level
1d12+STR at 18th level
Makeshift Fortress
At 10th level your starting to feel uncomfortable with sleeping in the open so you begin to use your instinct to your advantage using anything from cloth to scarp metal to build fortifications around camp giving all inside the perimeter 3/4 cover and anyone keeping watch over the walls 1/2 cover.
Enviromental Stability
At 15th level your survival instincts have honed you eyes and mind to Perceive the world normally even at great speeds. In other words you're no longer affected by the fast pace debuff −5 penalty to passive wisdom (perception) scores.
Critical Action
As of 18th level the skill you've learned to harm your enemies or aid your allies have become so perfected your roll to crit is now either 19 or 20.
Previous Versions
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6/15/2020 3:50:36 AM
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6/15/2020 3:51:55 AM
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