Barbarian
Base Class: Barbarian

The path of the Shaman gives the features below.


  • 3rd Level, Spellcasting. (Allows the barbarian to cast druid spells using his wisdom)
  • 3rd level, Animal Spirit Guide. (can cast Find Familiar as a ritual and cast spells while raging)
  • 6th level, Shamanistic Focus. (Gets magical weapons and can now concentrate on spells while raging)
  • 10th level, Fierce Conjuration. (Your Conjuration spells are stronger and more durable then they used to)
  • 14th level, Spiritual Awakening. (You are much stronger and sturdier when raging)

 

 

Spellcasting

When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

Cantrips

You learn two cantrips of your choice from the druid spell list. You learn an additional druid cantrip of your choice at 10th level.

Spell Slots

The Shaman Spellcasting table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell Goodberry and have a 1st-level and a 2nd-level spell slot available, you can cast Goodberry using either slot.

Spells Known of 1st-Level and Higher

You know three 1st-level druid spells of your choice.

The Spells Known column of the Shaman Spellcasting table shows when you learn more druid spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

Whenever you gain a level in this class, you can replace one of the druid spells you know with another spell of your choice from the druid spell list. The new spell must be of a level for which you have spell slots.

Spellcasting Ability

Wisdom is your spellcasting ability for your druid spells, since you learn your spells through your divine connection. You use your wisdom whenever a spell refers to your spellcasting ability. In addition, you use your wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your wisdom modifier

Spell attack modifier = your proficiency bonus + your wisdom modifier

Shaman Spellcasting

Barbarian LEVEL

CANTRIPS

KNOWN

SPELLS

KNOWN

— SPELL SLOTS PER SPELL LEVEL —

1ST

2ND

3RD

4TH

3rd

2

3

2

4th

2

4

3

5th

2

4

3

6th

2

4

3

7th

2

5

4

2

8th

2

6

4

2

9th

2

6

4

2

10th

3

7

4

3

11th

3

8

4

3

12th

3

8

4

3

13th

3

9

4

3

2

14th

3

10

4

3

2

15th

3

10

4

3

2

16th

3

11

4

3

3

17th

3

11

4

3

3

18th

3

11

4

3

3

19th

3

12

4

3

3

1

20th

3

13

4

3

3

1

Animal Spirit Guide

At 3rd level, when you adopt this path, you can cast the find familiar spell as a ritual. The animal spirit guide also enables you to cast spells while raging but not keep concentration.

Shamanistic Focus

At 6th level, your spiritual journey has given you new benefits.

  • You can now Concentrate on spells while you are raging.
  • Your weapons are considered magical for the purpose of resistances and immunities.
  • Your weapons gains a +1 bonus to their to-hit and damage. This bonus is +2 at 10th level and +3 at 14th level.

Fierce Conjuration

At 10th level, Whenever you cast a summoning spell, like conjure animals, The conjured creatures gains a number of hit dice equals to your constitution modifier and they also gains your strength modifier to their attack damage. 

Spiritual awakening

At 14th level, you gain new strength and constitution. You can also change into your animal spirit guide.

  • While you are raging, your attack damage deals twice your strength modifier instead of once.
  • While you are raging and at the beginning of your turn, you regenerate a number of hit points equal to your constitution modifier.
  • As a bonus action, you can polymorph into any creatures that has the beast type and are CR 1 and  below. You keep your intelligence, wisdom and charisma score.

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