Druid
Base Class: Druid

The Circle of the Park is different than the normal druids. Where normal druids look at civilization and despise for it's destruction of nature, the Circle of the Park sees a new kind of natural habitats. The natural habitats of a very advanced species of animals, namely humanoids. The druids of this circle live in the cities, look closely how people live together. Learn their languages, learn their habits and eventually learn to act as anyone.

Knowledge of Humans

When you choose this circle at 2nd level, you learn two languages of your choice. Most druids of this Circle choose languages that are commonly spoken so they can do research in most situations.

You also become proficient in your choice of two of the following skills: Insight, Persuasion, Perception, or Deception. Your proficiency bonus is doubled for any ability check you make that uses either of those skills.

Skinswitching

Starting at 2nd level, you are able to change your looks severely to blend in with different cultures and groups.

You gain the 2nd ability of the 2nd level spell Alter Self  to use as a Wild Shape option as written below.

Change Appearance: You transform your appearance. You decide what you look like, including your height, weight, facial features, gender, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also don't appear as a creature of a different size than you, and your basic shape stays the same, if you're bipedal, you can't use this spell to become quadrupedal, for instance.

You can do this to try to act as a person you have seen before, if anyone grow suspicious of you they make either make a Insight check against your Deception check or a Perception check against your Spell Save DC.

Circle Spells

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Druid Level Spells

3rd

Suggestion

5th

Tongues

7th

Confusion

9th

Modify Memory

Humanoids Bane

Starting at 6th level, you understand the humans strengths, but maybe more important it's weaknesses.

When fighting against a humanoid (or resembling humanoid at your DM's discretion), you can make an Insight check against their Deception check as a bonus action. When you succeed you gain advantage on any attack rolls made against the target until the end of your next turn.

Also when succeeded, any Wisdom, Charisma or Intelligence saving throws done by the target against your spells are at disadvantage.

Improved Skinswitching

At 10th level, you are more adept in the forms you take while Skinswitching.

Skinswitching doesn't have a duration for you anymore. You can stay in a different persona until you dismiss it as a bonus action or until you use Skinswitching again.

Furthermore you gain benefits belonging to the race you switch in, even when it is already the race you are. You can only get each of these benefits once every long rest.

Elf: Elves are naturally slim and dexterous, when you are in an Elven form you have advantage on dexterity checks.

Human: Humans are changeable and ambitious, when you are in a Human form you can choose one skill or tool you have expertise in.

Dwarf: Dwarves are stubborn and hardy, when you are in Dwarven form you gain a number of temporary hit points equal to your level.

Halfling: Halfings are kind and curious, when you are in Halfing form you gain a luck point, making you able to reroll a d20 roll in exchange for 1 luck point.

Dragonborn: Dragonborns are proud and strong, when you are in Dragonborn form you are resistance to one damage type belonging to the type you change in.

Gnome: Gnomes are bright and cunning, when you are in Gnome form you have advantage on saving throws against magic.

Half-Elf: Half-elves are charismatic and diplomatic, when you are in Half-elven form you have advantage on charisma checks.

Half-Orc: Half-orcs are powerful and hard to take down, when you are in Half-orcish form you have advantage on strength checks.

Tiefling: Tieflings are mysterious and suspicous, when you are in Tiefling form you have darkvision out to 60 feet and can cast hellish rebuke once at 2nd level, using your druid spell save DC.

All benefits gained in this way last until Skinswitch is dismissed, reused or (if it can be) until it is used up.

More races out of Volo's and such may be added later.

People's Person

Starting at 14th level, you are in complete control around people and can read them almost perfectly.

When talking to a person for more than 1 minute you can make an Insight check against that persons charisma saving throw. When the person fails you learn one of the following things: Most important person in their life, greatest ambition in life or his biggest fear. You can use this feature once per short or long rest.

Your knowledge of how people can be frightened and charmed, makes you unable to get to that stage. You are immune to the charmed and frightened conditions.

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