Paladin
Base Class: Paladin

These paladins swear an oath to ensure the protection of magic on the material plane. They devote there lives to finding lost artifacts, defending scholars and mages who conduct arcane research in dangerous environments and hunt down and bring to justice those who use magic for evil means.

 

Tenants of the Arcane Guardians. 

Courage - to act in the face of danger and stand up for what's right.

Disapline - to always be ready to act, to present your self and the order to the highest standard.

Respect for others - respect those who cannot work with the weave as much as those who can.

Integrity - a guardians word is thier bond and those who are oath sworn should act accordingly 

Loyalty - loyalty to the order and what it protects.

Selfless comitment - to act selflessly in the defence of all, a guardians life is forfeit in the protection of the weave.

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. 

Enhanced spell casting. When you cast a spell you can choose to use you channel divinity to cast the spell 1 level higher than the spell slot used to cast it.

Forcefull missile. 

As an action you use you channel divinity to  cast a boosted magic missile. The 3 missiles work as if cast at first level each dealing 1d4+1 force damage.  Additionally each missiles can move the target 10ft in any given direction of the players choice or knock the target prone if it is large or smaller. If the target is concentrating on a spell it must make a concentration check for each missile that hits it.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Arcane Guardian.
Paladin Level Spells

3rd

Hunter's mark, sanctuary

5th

flame blade, suggestion

9th

dispel magic, spirit guardians

13th

dimension door, polymorph

17th

arcane hand, hold monster

Favour of the weave

Beginning at 7th level, ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 feet of you have resistance to damage from spells.

At 18th level, the range of this aura increases to 30 feet.

Arcane Reflection

Starting at 15th level, You’ve learned how to magically chastise anyone who dares cast unwanted spells at you and your wards. Whenever you or a creature you can see within 30 feet of you succeeds on a saving throw against a spell, you can use your reaction to deal 2d8 + your Charisma modifier force damage to the spellcaster.

Elder Guardian

At 20th level, you can assume the form of an ancient force of nature, taking on an appearance you choose. For example, your skin might turn green or take on a dragon-like texture, your hair might become golden or flame-like, or you might hover off the ground or glow with pure energy.

Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

  • At the start of each of your turns, you regain 10 hit points.
  • Whenever you cast a paladin spell that has a casting time of 1 action, you can cast it using a bonus action instead.
  • Enemy creatures within 20 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

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