Base Class: Sorcerer
You are born with the powers of the elements, but it is not easy to control. You need time and patience to harness the power within and learn how to master the chaos.
Elemental Adaptation
At level 1 you can change the elemental spells known from the sorcery spell list after each long rest. Be aware, the spells do count as spells known.
After a long rest you can spend 1 minute for each spell you change from the elemental spells list. You can change any elemental spell from any level you want, as long as it is from a level you can cast spells from.
The elemental spells that a sorcerer can change are:
1st Level Spells 2nd Level Spells 3rd Level Spells 4th Level Spells 5th Level Spells
Absorb Elements Aganazzar's Scorcher Eruptin Earth Ice Storm Cone of Cold
Burning Hands Dust Devil Fireball Stoneskin Control Winds
Catapult Earthbind Flame Arrows Storm Sphere Immolation
Chromatic Orb Gust of Wind Fly Vitriolic Sphere Wall of Stone
Earth Tremor Levitate Lightning Bolt Wall of Fire
Feather Fall Maximilian's Earthen Grasp Melf's Minute Meteors Watery Sphere
Fog Cloud Pyrotechnics Protection from Energy
Ice Knife Scorching Ray Sleet Storm
Thunderwave Snilloc's Snowball Swarm Tidal Wave
Witch Bolt Warding Wind Wall of Water
Water Breathing
Water Walk
Elemental Resilience
At level 6 you can after each long rest choose one type of damage to be resistant to. You can choose between cold, fire, force, lightning or nonmagical bludgeoning, piercing or slashing damage.
Whenever you take damage of any kind from that list, you can use your reaction to spend 3 sorcery points to change the resistance type to the damage type you just took.
Elemental Transformation
At level 14 you can use an action and spend 7 sorcery points to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental.
While you are transformed, you follow the same rules as druids do for wild shape, except for casting spells:
- You can only cast spells that require no material components, but even then, you can only cast spells that are based on the elemental you have transformed into, and only spells that are known to you. The DM has the last say in what spells that would be.
Elemental Focus
At level 18, all the elemental spells from level 1 to 5 in the sorcery spell list is known to you permanently. The elemental spells does no longer count as the number of spells known for you, but you do not gain the ability to add new known spells from the sorcery spell list to replace the elemental spells that no longer count as known spells.
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