Base Class: Cleric
You have seen the power of fire, and chosen to worship it. The faces in the flame begin to grant you their power.
Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency with martial weapons.
Wrath of the Inferno
At 1st level you can blazingly rebuke attackers. When a creature within 5 feet of you hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw using your spell save DC. The creature takes 2d8 fire damage on a failed saving throw, and half as much damage on a successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once).
You regain all expended uses when you finish a long rest, half the amount after a short rest.
Channel Divinity: Searing Passion
Starting at 2nd level, you can use your Channel Divinity to wield the power of the blaze with unchecked ferocity. When you roll fire or radiant damage, you can use your Channel Divinity to deal maximum damage instead of rolling.
Feeding the Flames
Beginning at 6th level, when you deal damage to a creature, it catches on fire. The creature takes 1d6 points of fire damage at the end of each of its turn, unless it or another creature within 5 feet of it uses an action to put out the flames. If the flames are not extinguished, they continue to burn the creature at the end of each turn.
Firepower
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns, when you hit a creature with a weapon attack, you can cause the attack to do an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Born of the Furnace
At 17th level, you have developed an immunity to all fire damage, including infernal fire and lava. When you cast a spell that deals fire or radiant damage, add your Wisdom modifier to that damage. You also gain resistance to bludgeoning, piercing and slashing damage from weapon attacks.
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