Artificer
Base Class: Artificer

Some Artificers choose to focus their efforts into one single tool. This monomania lended itself to the development of a new technology, used by a select few to combat otherworldy beings and spirits. Using a device named a "Camera Obscura", the photographs it takes banishes beings back to the realm they came from, over the years it's been adapted for usage on any foe through the usage of specialized flim and lenses. Spirit Photographers are nomadic people in general, hunting for trouble. Surrounded by a great deal of suspicion and unease with rumours that their "Cameras" take your soul when the photograph you, the lens of a Spirit Photographer looks inwards as well as outwards.

Tool Proficiency

When you adopt this specialization at 3rd level, you gain proficiency with jeweler's tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.

Camera Obscura

Starting at 3rd Level, you gain a weapon called the Camera Obscura.

The Camera Obscura is a Tiny Weapon that sits around your neck on a leather strap. It is a spellcasting focus for you and it is a ranged weapon. The Camera Obscura is a magical object. The camera has an AC of 15 plus your Proficiency Bonus and a number of hit points equal to five times your artificer level plus your Intelligence Modifier. It is immune to poison damage, psychic damage, and all conditions. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 plus your Intelligence Modifier. If the mending spell is cast on it, it regains 2d6 hit points. You can spend 3 houra to recreate your Camera Obscura.

When you perform the attack action using your Camera Obscura, make a ranged spell attack, originating from the camera, at one creature or object within 120 feet of it. On a hit, the target takes 1d8 psychic damage. The camera’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).


As a Bonus Action, you can swap the type of film or lens you use in your Camera Obscura for a variety of effects. You can spend a bonus action to create 10 rounds of one type of film instead, but if you do, you cannot attack or cast a spell using your Action and you cannot take reactions until your next turn. 1 round of film is expended every time you take the Attack Action with your Camera Obscura.


Film Types:

Type 7 Film: The standard film you have, it offers no bonuses but you start each long rest with 100 rounds of it.

Type 14 Film: You start with 30 rounds of Type 14 Film at the end of each Long Rest. Type 14 Film allows you to use your bonus action to perform an attack with your Camera Obscura, but all damage the creature or object takes from the attack is halved, you cannot take any movement on your next turn and you take an extra 1d4 damage from any melee attack made against you due to the drain using the Camera Obscura has on your vitality due to it's connection to the undead world.

Type 61 Film: You start with 20 rounds of Type 61 Film at the end of each Long Rest. Type 61 Film allows you to photograph up to two creatures in the same photo so long as they are within 30 feet of each other. You can choose one of the following two effects:
One creature in the photograph regains hitpoints equal to half of the total damage another creature in the photograph takes.
One creature in the photograph takes damage equal to half of the total damage another creature in the photograph takes.

Type 90 Film: You start with 10 rounds of Type 90 Film at the end of each Long Rest. You can use your Camera Obscura to take a photograph of another creature, apart from yourself. That creature's movement speed is doubled and it gains advantage on one attack it makes during it's turn until your next turn.

Type 0 Film: You start with 10 rounds of Type 0 Film at the end of each Long Rest. While Type 0 Film is loaded in the Camera Obscura, your attacks using the Camera Obscura can target up to 3 creatures within range and all damage dealt by the Camera Obscura gains a bonus to the damage roll equal to your Intelligence Modifier.


Lens Type:

Lenses are an additional upgrade to your Camera Obscura. If you equip a lens to your Camera Obscura, you cannot load another type of film into it, apart from Type 7.

Slow Lens: When a creature is hit by the attack of a Camera Obscura, it's movement speed is halved until your next round and it gains disadvantage on any attack rolls it makes as spectral hands grab at it. It can make an Intelligence Check at the end of each round against your Spellcasting DC. If it succeeds, it's movement speed returns to normal and it loses disadvantage. 

Stun Lens: When a creature is hit by the attack of a Camera Obscura, it cannot take reactions during the next round and any creature that attacks it with a weapon or spell can roll 1d6 and add the result to the attack roll or to the damage roll until your next turn.

Blast Lens: If you attack a creature within 60 ft of your Camera Obscura, you can spend your Bonus Action to charge the flash up. Add your Intelligence Modifier to the attack and damage roll unless already applied, also the creature you attack is pushed back 10ft by the brightness of the flash.

Spirit Glance

At 3rd level, you have learnt how to use your Camera Obscura to see that which you cannot see yourself. Using your Camera Obscura, you gain the ability of Darkvision if you did not already have it and can see through darkness both magical and non-magical up to 60ft, but you must hold the viewfinder to your eye to gain this, meaning you cannot take reactions. You can take an action to use the Spirit Stone Flashlight built into your Camera to illuminate that which you cannot see. In a 30 foot cone infront of you, you and up to 2 creatures within 30 feet of you can see any and all creatures and objects that are invisible within that cone for 1 minute. Any creature that has it's invisibility revealed by the Camera Obscura can make a Intelligence Check against your Spellsave DC, if it succeeds it returns to it's invisible state and cannot be revealed by the Camera Obscura again for 10 minutes but if it fails, it loses it's invisibile state until it or another creature casts an invisibility spell on it outside of the cone of light. The creature can make the Intelligence Check at the end of each round.

Dual-Loading

At 5th Level, you gain the ability to use both upgraded Lenses and special types of Film at the same time on your Camera Obscura, however switching film or lens type whilst both a magical lens and a magical film type is in use on the Camera Obscura costs an action instead of a bonus action. You also produce an additional 10 rounds of one special type of Film you designate during each Long Rest. You can also use your Camera Obscura to see through non-magical objects by taking a photograph, but if you do, you must expend 3 rounds of the currently loaded film to do so. If you use Type 7 Film to see through non-magical objects, you must make an Investigation Check (Spell Save DC 14) to see what you have photographed. You do not have to make the Investigation Check if you use another Type of Film. If you are attacked, you can use your reaction to inflict 1d6 radiant damage plus your Intelligence Modifier by using the flash on your Camera Obscura like a stun grenade. The creature attacking you must make a Dexterity Save versus your Spellcasting DC, if it fails it takes the damage, if it succeeds it takes no damage.

Shutter Chance

At 9th level, you gain an extra attack during each of your actions, having upgraded the Camera Obscura to be able to take multiple photos in rapid succession. If you use your Camera Obscura for your first attack and want to use it again for your second attack, the creature you target for the second attack must be within 60ft of you and you lose any modifiers to your attack and damage rolls. You cannot cast spells with your second attack if you casted a spell for your first attack or attacked with your Camera Obscura. Your Darkvision increases to 120ft while holding the Viewfinder of the Camera Obscura to your eye and the cone of light from your Spirit Stone Flashlight doubles to 60ft.

Fatal Frame

At 15th Level, due to your dreams constantly showing you cosmic horrors from other planes of existence and your confrontations with otherwordly beings, you gain Expertise with Perception and Insight checks due to you being constantly aware of your surroundings. If a creature is within 30ft of you when you attack it with your Camera Obscura using your first or second attack, they are pushed back 15ft from the flash of your camera and are Stunned. You can also attack up to three times with your action, but if you use the Camera Obscura to attack on your third attack, the creature must be within 45ft of you.

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