Base Class: Cleric
These Clerics pray to and follow the god of chaos. They believe in total anarchy and are happy to set the world ablaze so their god may watch.
Seriously these believe in spreading as much chaos as possible and have little care for their or anyone else's safety.
(WARNING: Your friends might hate you for playing this Sub-Class. Its like playing a game of Uno with a full hand of Reverse and Skip cards)
Bonus Proficiency: Martial Weapons/Heavy Armor
Starting at 1st level, you gain proficiency with both martial weapons and heavy armor.
Aura of Chaos
Starting at 1st level, ANY!! creature within 30 ft. of you have disadvantage on insight checks.
Channel Divinity: Veil of Chaos
Starting at 2nd level, as an action, you can channel your divinity to expel an aura of chaotic energy EVERY!!! creature (except you of course) within 30 ft. of you must make a wisdom save against your spell save or have the effect of "Confusion" (the spell) placed upon them. Last for a duration of 1 minute.
Improved Aura of Chaos
Starting at 6th level, in addition to the effects of your "Aura of Chaos" feature, ANY!! creature within 30 ft. of you now also gains disadvantage on all wisdom saving throws for as long as they stay within 30 ft. of you.
Chaotic Blessing
Starting at 8th level, you gain proficiency in persuasion and deception (If you don't already) Also Increase your Wisdom Ability Score by 1.
Dome of Chaos
Starting at 17th level, when you use the "Veil of Chaos" feature, it now creates a 120 ft. invisible Sphere of Chaotic Energy centered at your location. While inside the Sphere the sky turns crimson and the air looks distorted and hazy, ambient screams and laughter can be heard. This Sphere lasts for (Half your caster level, rounded down, + your spellcaster ability in days or until the caster dies)
ANY!! creature (Excluding You) Who enter (or is inside) this this area must make a wisdom saving throw against your spell save or become confused and insane while being compelled to go against their beliefs and adopt a chaotic anarchist behavior with no regard for anyone else. Those afflicted also share a complete disdain for any who shares a different view. These effects lasts for as long as the afflicted creature stays within the sphere. Once the afflicted leaves the sphere the effects then last for 1 hour and the afflicted creature becomes compelled to re-enter the sphere at any cost during this duration.
Those who save become immune to the effects for 24 hours while inside.
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