Base Class: Cleric
The Clerics of the moon. These clerics believe that cold and darkness is essential for rest and to calm ones self. (Insert Chill Pill joke here) These cleric spread the name of their god and preach that one should accept the cold embrace of darkness as well as the warmth of light, in order to become whole.
Bonus Proficiency: Martial Weapon
Starting at 1st level, you gain proficiency with martial weapons.
Bonus Cantrip: Chill Touch
Starting at 1st level, you gain the cantrip "Chill Touch"
Channel Divinity: Moon's Light
Starting at 2nd level, as an action, you can channel your divinity to channel moon light into the palm of your hand to fire outward (The moon must be visible to you) in a 30 ft. cone.
Each creature within the cone must make a dexterity saving throw against your spell save or take damage (Damage is based on the phases of the moon, see table below) (Save for Half)
NEW MOON: 1d4 Cold + 1d4 Radiant
CRESCENT MOON: 1d6 Cold + 1d6 Radiant
HALF MOON: 2d6 Cold + 2d6 Radiant
GIBBOUS: 3d6 Cold + 3d6 Radiant
FULL MOON 4d6 Cold + 4d6 Radiant
Blessing of Moon
Starting at 6th level, you gain a silvery aura. Any creature or object that is within 30 ft. of you that is invisible, or is hidden by some sort of illusion magic, appears to have a blue outline that reveals their location. (Only you can see the blue outline)
Divine Strike: Cold
Starting at 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra [1d8] Cold Damage to the target. When you reach 14th level the damage is increased to [2d8].
Bringer of Moon
Starting at 17th level, you become a conduit of lunar energy, storing it. The moon no longer needs to be visible for you to use "Moon Light" also the damage die for "Moon' Light" no longer is determined by the phases of the moon. Additionally, the damage die for "Moon's Light" is now increased to 4d10 Cold + 4d10 Radiant.
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