Base Class: Sorcerer
An ascended Wild Magic Sorcerer who has learned to harness the once wild energy into pure firepower.
(DO NOT SELECT HIGHER LEVEL SPELLS UNTIL YOU COULD NATURALLY GAIN THEM. I DON"T KNOW HOW TO ESSENTIALLY GIVE IT DOMAIN SPELLS)
Fiery Attunement
The arcane power of your being infuses you with fire. You are naturally adapted to hot climates and extreme heat. In addition, you gain spells from the table below at the respective Sorcerer level. These spells do not count against the number of sorcerer spells you know.
(Think Domain Spells)
Spell Level | Class Level | Spells
1st | 1 | Burning Hands, Hellish Rebuke
3rd | 5 | Flame Arrows, Melf's Minute Meteors
5th | 9 | Immolation, Conjure Elemental
7th | 13 | Fire Storm, Delayed Blast Fireball
9th | 17 | Meteor Swarm, Prismatic Wall
Thrill of Possibility
At 1st level, your mind is ignited with arcane insight. Your sorcerer list expands to include spells from the warlock and wizard spell lists. When you learn new sorcerer spells, you may choose spells from any of these lists.
Passionate Fury
At 6th level, when you cast a spell that deals fire damage, once per short/long rest, you may choose to double that spells damage dice. You must choose to use this before rolling to hit. You learn the fireball spell. If you already have that spell, you may choose another spell from the Sorcerer spell list that you have spell slots for. Additionally, you gain resistance to fire damage.
Burning Persistence
At 14th level, the innate power of the fire within will reveal itself to save you even when you falter. You now automatically hit and score critical hits with spell attacks on rolls of 1 or 20. Additionally, you regain one Sorcery point when you score a critical hit with a spell attack.
Fiery Soul
At 18th level, you gain immunity to fire damage. In addition, any spell or effect you create ignores resistance to fire damage and treats immunity to fire damage as resistance to fire damage. In addition, you gain the ability to sprout a pair of Dragon or Phoenix wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a Bonus Action on your turn. They last until you dismiss them as a Bonus Action on your turn.
Previous Versions
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6/23/2020 8:11:07 AM
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6/23/2020 8:42:07 AM
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