Base Class: Barbarian
A barbarian that heard the tales of Brandal in a Inn and would hope to be as mighty as him. They sought knowledge of necrotic frost ablilities.
A Barbarian that has lived solo in the Wilds of the Frozen Wilderness often makes their living by bounty hunting or the like.
This subclass takes on a tank role, with added utility
They gain 2 cantrip spells at the first level from the Warlock, or Bard spell list
They gain 3 level 1 spells at the 2nd level from the Paladin, Warlock, or Bard spell list.
Obliterating Strike
Starting when you choose this path at 3rd level, you can use Obliterating Strike, this ability does basic weapon damage and counts as a weapon attack that does cold damage , the main function of this ability is to taunt the enemy. Taunted enemies focus all their attacks on you for the next 2 turns and have disadvantage on fear, charm, or sleep casts. If an enemy is taunted you gain access to Rune of the Fallen Crusader.
Empowered fallen crusader rune- While an enemy is taunted heal for 1d6+Con mod on weapon attacks if they hit a taunted enemy
5th level- 2d4+con mod
10th level-2d6+con mod
15th level-2d8+con mod
Weapon of choice
Starting at the 3rd level, Choose a weapon type to favor, favored weapon types cannot be taken from the user unless they are incapacitated or unconscious. ( Cool down of a in game day before choosing a new weapon type )
Swords- A piercing blow that reduces healing recieved by 1d6 until dispelled
Pole arm- Extend melee range from 5 feet to 8 feet
Axes- Inflict a gushing wound on an enemy preventing them from going into cover for 2 turns
Hammer- Cripple the enemy, reducing their feet of movement by 33% for 2 turns
Remorseless Winter
Beginning at 6th level, you gain access to Remorseless Winter, this ability afffects all enemies in a circular area (30 feet) with 2d8 cold damage and taunts them, additionally you gain resistance to cold and shock damage. Must complete a short or long rest to regain charges of this ability. After casting this ability gain frozen armor for 3 turns. Saving throw 10+prof+str
Frozen armor- gives 4 AC
Lvl 6- 1 charge
Lvl 9- 2 charges
Lvl 12- 3 charges
Lvl 15- 4 charges
Demoralizing shout
Beginning at 10th level, you can use your bonus action to cast demoralizing shout, demoralizing shout reduces enemies damage by 50% for 3 turns and gives disadvantage on Str, Con, Char saves. Enemies must roll a saving throw equal to 8+prof bonus+Str mod.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Summon Invincible
Starting at 14th level, you get 1 horse counters and gain 1 per long/short rest.
Invincible increases walk speed to 50 feet, swim speed is unaffected, and allows for a flying speed of 80 feet
Invincible also gives an crit advantage of rolling 18-20 on non-mounted enemies, or enemies of the large size or smaller
If Invincible is killed it returns to the spirit realm and must be re summoned or returns after being dismissed.
Invincible stats
50 hitpoints
Horse has 12 AC
Previous Versions
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6/22/2020 7:33:47 PM
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6/24/2020 1:30:33 AM
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