Warlock
Base Class: Warlock

Your patron has appeared to you from beyond the present, granting you gifts from the future. All they ask in return is that you do everything within your newfound power to preserve, to save, or perhaps even destroy the potential future to be.

Warlocks under the patronage of a Timelord are gifted with unprecedented ability to manipulate time in a number of creative and effective ways, from reacting to multiple scenarios in a single moment through the creation of afterimages, right up to stopping, rewinding and even traveling through time with enough power granted by their patron.

Timelords have a specific task in mind for their chosen warlocks, sending them back in time to make a certain event happen so that the future remains unchanged, change an event in the past to create an alternate future, or if the patron is evil in alignment; destroy the future by creating a paradox. 

This makes Timelord Warlocks both a Rarity, and great potential for good and evil...

 

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

Flash Forward, Bane

2nd

Rewinding Revivify, Mirror Image

3rd

Past Tense, Blink

4th

Future Fear, Dimension Door

5th

Shadows of the Past, Modify Memory

Afterimage

Starting at 1st level, you gain the ability to react far faster than the normal creature, leaving behind afterimages allows you to react multiple times in a short span of time. You can use your reaction an additional number of times in a single round equal to your Charisma Modifier, and regain expended uses of this feature after a Long rest.

Precognitive Parry

Starting at 6th level, When an effect or spell would force you to make a Dexterity throw to take half damage (For example; a Dragon's fire breath or a Cone of Cold spell) you instead take no damage on a successful save and half on a failed save.

Advanced Afterimage

Beginning at 10th level, when a creature misses an attack roll against you with a Melee attack, as a reaction; you create a afterimage double of yourself to block the hit, and can move up to Half your movement speed to another space. This movement does not provoke opportunity attacks. In addition, the double can immediately make 1 melee attack against the creature. The double remains in the space it appeared until the start of your next turn. If the Creature moves out of melee range with the double, you can use a reaction to have the double make an attack of opportunity against the creature, then immediately vanish afterwards. You can only use this feature once per Long rest.

Stop Watch

Starting at 14th level, Your patron has gifted you an arcane timepiece. With it, You can cast the Time Stop by expending 1 Warlock Spell slot. You can only use this feature once per long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes