Paladin
Base Class: Paladin

Dragon Compass:

When you take this oath at 3rd you acquire an item with a compass inlaid or set into the object. This compass houses a tiny dragon-ling and it begins to bond with you.

 

Oath Spells:

3rd: True strike and guiding Bolt

5: Lesser Restoration and Spiritual Weapon

9: Beacon of Hope and Counter spell

13: Banishment and Locate Creature

17: Greater Restoration and Commune

Channel Divinity:

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Guided Strike. You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

North Star Light. You can use your Channel Divinity to avoid going astray. As a bonus action you can give a number of allies equal to your charisma modifier + 1 within 30ft of you advantage on Int, Cha, and Wis skills for 10min. This does require a use of Channel divinity

 

Destiny’s Path

Beginning at 7th level, you and anyone within 15ft of you are unaffected my difficult terrain nonmagical and magical alike. You also can climb or swim your full movement with a successful check. You also have advantages on saves to resist being entangled or restrained.

At 18 level the range is 30ft and your allies benefit from the advantage to saves. You can no longer be restrained by magical means.

 

Sapphires Friend

At 15 level the dragon-ling inside your compass trusts you and has bestowed some of its power to you. You have resistance to fire and cold damage now. You also have Immunity to the charmed, feared, and dominated conditions.

Chosen of the North Star

At 20 level a part of the North Star resides in you and you in it. You can longer age or die from old age even by magic and as an action can gain the following benefits for 1 minute:

• You have resistance to all damage.

• When you take the Attack action on your turn, you can make one additional attack as part of that action.

• Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20.

Once you use this feature, you can’t use it again until you finish a long rest.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Guided Strike. You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

North Star Light. You can use your Channel Divinity to avoid going astray. As a bonus action you can give a number of allies equal to your charisma modifier + 1 within 30ft of you advantage on Int, Cha, and Wis skills for 10min. This does require a use of Channel divinity.

Destiny's Path

Beginning at 7th level, you and anyone within 15ft of you are unaffected my difficult terrain nonmagical and magical alike. You also can climb or swim your full movement with a successful check. You also have advantages on saves to resist being entangled or restrained.

At 18 level the range is 30ft and your allies benefit from the advantage to saves. You can no longer be restrained by magical means.

Sapphire''s Friend

At 15 level the dragon-ling inside your compass trusts you and has bestowed some of its power to you. You have resistance to fire and cold damage now. Immunity to the charmed, feared, or dominated conditions.

Chosen of the North Star

At 20 level a part of the North Star resides in you and you in it. You can longer age or die from old age even by magic and as an action can gain the following benefits for 1 minute:

• You have resistance to all damage.

• When you take the Attack action on your turn, you can make one additional attack as part of that action.

• Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20.

Once you use this feature, you can’t use it again until you finish a long rest.

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