Bard
Base Class: Bard

A  bard who has been granted the powers from a god. With their holy angelic music and arts they aid allies in battle with the power of music and divinity.

Bonus Proficiency

When you join the College of Divinity at 3rd level, you gain proficiency with religion, if religion is already taken you can choose one other skill of your choice.

Bonus Spell list

At 3rd level you gain the clerics spell list to choose your spells from.

Divine Words

Also at 3rd level, you learn how to use your Holy words to aid your allies. Whenever you heal someone you can spend 1 bardic point and roll a bardic inspiration die to add to the healing effect. If you do this to a creature who is unconscious you can roll 2 baric inspiration die for 1 point when healing them.

This effect doesn't just affect spells but all forms of healing that you can do including but not limited to, spells, potions, and healer's kit.

Aura of security

At 6th level, you give out a arua of security making people feel safer around you, due to your divine powers. All allies with in 20 ft of you  are immune to the Frightened  and if any allie drops to 0 hit points they can roll a d20, if they get a 15 or higher they instead drop to 1 hit point (this can only affect a creature once per long rest, meaning every allies can do this once until they long rest). 

Note: this does stack with other abilities of this sort like the half orc's racial ability and the artificer's 20th level ability, it doesn't cancel them out nor get canceled out.

Divine judgement

Starting at 14th level, when you see one of your friends fall to 0 hit points you can use you reaction to spend 1 bardic inspiration point to roll your bardic inspiration die and bring them back up to what you rolled on the bardic die in hit points or use a reaction and spend 1 bardic inspiration point and roll your bardic die to deal  what you rolled radiant or necrotic (your choice) damage to the attacker.

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