Barbarian
Base Class: Barbarian

A person who enters into a rage while drunk.

Drunken Stupor

Starting when you choose this path at 3rd level, you stumble around and your movements become erratic. When you enter a rage while poisoned, your thoughts become clouded and messy. Your AC increases by 2 while unarmored, and any attempt to read your thoughts or discern your emotions or plans automatically fail while you are in a rage.

Powered by Drinks

Beginning at 6th level, whenever you enter a rage while poisoned, you gain 5d12 temporary hit points and your rage now lasts for as long as you are poisoned and it doesn't end if you haven't attacked any hostile creatures or taken damage since your last turn.

Quick to Anger, Slow to Sobriety

Beginning at 10th level, whenever you become poisoned you regain 1 use of your rage, and you immediately enter into a rage if there is a hostile creature within 30 ft. of you that you can see. While raging while poisoned you become immune to being charmed, frightened, or stunned.

Antagonizing Presence

Starting at 14th level, while you are poisoned, when a creature you can see attacks a target other than you, you may taunt the creature by either saying or doing something, which either imposes disadvantage on the attack roll or redirects the attack to you based on the creature's decision. If an attack redirected to you this way misses, you may use your reaction to make a unarmed or melee weapon attack against the creature if it is within range.

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