Base Class: Barbarian
The blood of demons flows within even those who do not show it. Those with demons' blood are prone to rage, and often that rage manifests physically. Those that give in to this demonic influence follow the path of the demon-blooded.
Demon's Body
At 3rd level, your body begins its transition toward a more demonic existence. You gain the ability to use your claws as natural weapons in place of your unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier.
Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. At 6th level, you gain a +1 bonus to attack rolls and damage made with your unarmed strikes. This bonus increases to +2 at 10th level and to +3 at 14th level.
Demon's Magic
At 6th level, your demonic powers flow more freely inside of you.
You have advantage on saving throws against spells and other magical effects. In addition, while you're raging and aren't wearing heavy armor, you have resistance to cold, fire, lightning and poison damage.
Demon's Tyranny
At 10th level, the demon inside of you shows its ugly face, causing your contempt for your foes to incite your anger. You gain proficiency in the Intimidation skill. If you were already proficient in Intimidation, you can add twice your proficiency to Intimidation checks, but not if you would already add twice your proficiency to such checks, such as with Expertise.
When you reduce a creature to 0 hit points with a melee weapon attack, as a bonus action, you can make a Charimsa (Intimidation) check. Each creature that can see or hear you within 15 feet of you must succeed on a Wisdom saving throw with a DC equal to your Charisma (Intimidation) check or be frightened of you for 1 minute. They can repeat this saving throw at the end of each of their turns, ending the condition on a success.
While you're raging, your unarmed strikes deal an additional 1d6 psychic damage.
Demon's Fury
At 14th level, you and the demon inside you have become one.
While you're raging, when you use the Attack action on your turn, you can make a single unarmed stike as a bonus action. In addition, while you're raging, your unarmed strikes deal an additional 1d6 fire damage.
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