Paladin
Base Class: Paladin

Uncover the Past: No stone shall remain unturned in your quest to uncover the past.

Learn the Forgotten: Ensure that Knowledge is not lost, for those who cannot remember the past are condemned to repeat it.

Seek the Hidden: Nothing will stop you from finding that which others strive to hide from prying eyes.

Explore the Unknown: To boldly go where no one has gone before.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Knowledge Spells

Paladin Level

Spells

3rd

comprehend languages, identify

5th

locate object, see invisibility

9th

dispel magic, speak with dead

13th

arcane eye, divination

17th

legend lore, scrying

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Guidance of the Divine
You can use your Channel Divinity to aid you in your pursuit of information. As an action you can use your Channel Divinity to let divine guidance flow through you. For the next 10 minutes you can use your Charisma modifier in place of your Intelligence and Wisdom modifiers for any skill or ability checks you make which uses those ability scores.

Look to the Past
You can use your Channel Divinity to discern vague details regarding the past of an item. As an action you focus on the object and receive a vision of a significant event or emotion that may have previously surrounded the object, or hints toward a purpose. An object can only be targeted by this feature once, and future attempts reveal no additional details but can, at the DMs discretion, replay the vision for you.

Magical Secrets

At 7th level, you learn two spells of your choice from any class which are added to your oath spells. A spell you choose must be of a level you can cast, as shown on the Paladin table. Like your other oath spells, they are always prepared and count as paladin spells for you.

See the Truth

Starting at 15th level you are immune to the Modify Memory spell. Additionally, you can cast the True Seeing spell on yourself once per long rest without using a spell slot. You do not need to concentrate on the spell when you cast it using this ability.

Piercing Aura

At 20th level, you gain the ability to emit an aura allowing you are your allies to see through invisibility and illusion magics.

As an action, you emit a 30ft aura, granting you and your allies the following benefits for 1 minute:

  • Invisible objects and any creatures located within the aura which are hostile to you become visible whilst they remain within the aura.
  • You and your allies automatically detect visual illusions located within the aura and succeed on saving throws against them.
  • If a shapechanger or other creature transformed by magic is located within your aura then you and your allies can see its true form whilst it remains in your aura.

After activating the aura, you can’t do so again until you finish a long rest.

Previous Versions

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