Cleric
Base Class: Cleric

The Knowing Mistress teaches her followers that knowledge, understanding, and information is what binds the world and civilization.  Instead of blessings and spells that muddle or control the minds of others, her acolytes learn to draw from the knowledge of the universe and to uncover unseen facts.

Blessings of Knowledge

At 1st level, you learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion.

Your proficiency bonus is doubled for any ability check you make that uses either of those skills.

Channel Divinity: Knowledge of the Ages

Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool.

Channel Divinity: Ioun Knows All

At 6th level, you can use your Channel Divinity to ask the DM a single question about any known place, object, creature, historical event, or historical person that may have been written down in the libraries of the world.  The cleric will know that the information is true.  The question can be phrased as an open-ended question, but the DM will determine the level of factual detail provided.  The DM has final say on whether the fact would be known in the records.

Examples of valid questions include:

  • What special abilities does this monster have?
  • Where is this ancient tomb located?
  • Where is the closest magic shop?
  • What does the king like?

Examples of questions that are likely not to be allowed include:

  • Where does this non-historical NPC live?
  • Where is this specific non-famous monster's lair?
  • What kind of traps are in this NPC's house?

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Visions of the Past

Starting at 17th level, you can call up visions of the past that relate to an object you hold or your immediate surroundings. You spend at least 1 minute in meditation and prayer, then receive dreamlike, shadowy glimpses of recent events. You can meditate in this way for a number of minutes equal to your Wisdom score and must maintain concentration during that time, as if you were casting a spell.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Object Reading. Holding an object as you meditate, you can see visions of the object’s previous owner. After meditating for 1 minute, you learn how the owner acquired and lost the object, as well as the most recent significant event involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your Wisdom score), you can spend 1 additional minute for each owner to learn the same information about that creature.

Area Reading. As you meditate, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50-foot cube), going back a number of days equal to your Wisdom score. For each minute you meditate, you learn about one significant event, beginning with the most recent. Significant events typically involve powerful emotions, such as battles and betrayals, marriages and murders, births and funerals. However, they might also include more mundane events that are nevertheless important in your current situation.

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