Bard
Base Class: Bard

listen i dont have a a description its a chronurgy oriented bard class based off dave strider from homestuck what more do you want

Extended Spell List

As a manipulator of time, you gain access to chronurgy spells. The following spells are added to your spell list:

SPELL LEVEL SPELLS

1st

Gift of Alacrity

2nd

Fortune's Favor, Wristpocket

3rd

Pulse Wave

5th

Temporal Shunt

7th

Tether Essence

8th

Reality Break

9th

Time Ravage

Time Loop

Time Loop: You gain the ability to create and traverse stable time loops. You can expend one use of bardic inspiration to create a loop - roll a bardic inspiration die, the result is the number of turns the loop will last. On creating this loop, a future version of yourself appears within 30 x the loop length feet away. This future version takes its turn directly after you, and can make attacks, cast spells, and do everything that you can on your turn. You can end the loop before you reach the final turn.

When the loop ends, you must be standing in the same spot your future version appeared, or the disparity between reality and the intended loop causes you to take 1d10 x the loop length force damage. As the loop ends, you travel back in time, effectively becoming your future self - you are now in the location that your future self was before the loop ended, and you immediately take any damage that your future self sustained, as well as immediately losing any spell slots expended by your future self, though if they were concentrating on a spell, you must make a save in order to keep that spell up.

Reverse

You can force an ally or enemy that you can see to reroll an attack, saving throw, or ability check, and they must use the new result. You can use this ability a number of times equal to your charisma score per short rest.

Complete Reverse

You can manipulate time to such an extent that you gain the ability to completely undo a round of combat. As an action, you roll a d20 - if the result is 10 or greater, everything that happened since your previous turn is erased - damage sustained, effects sustained, movement, spell slots, everything. However, on a 9 or below, the attempt does not succeed. You can choose to try again after a failed save and before a long rest, but in doing so you take psychic damage equal to the d20 roll, even if it succeeds. This ability recharges every long rest.

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