Wizard
Base Class: Wizard

Mindslayers are rare, deadly warriors capable of defeating their opponents with an efficient combination of steel and psionic powers. To develop such effective skills, they must learn to split their mind in half. The higher mind is used to activate psionic powers while the lower mind controls the offensive and defensive movements of the body.

Specialized Training

When you adopt this tradition at 2nd level, you gain proficiency with light armor, and you gain proficiency with one type of melee weapon of your choice.

You gain proficiency in Initiative.

You also gain access to cleric, paladin and warlock spell lists.

Split Mind

Starting at 2nd level, you learn how to split your mind to better blend your psionic powers with your battle skills,  provided you aren’t wearing medium or heavy armor or using a shield. From now on, when you make a melee attack as an action, you may activate a power as a bonus action.

Inertial Barrier

You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1) and you're immune to Magic Missiles.

Focused Mind

You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Dimensional Charge

You may teleport up to 30 feet as a move action a number of times per day equal to your Intelligence modifier. Your first attack after teleporting has advantage.

Heightened State

A number of times per day equal to your Constitution modifier, you may spend a bonus action to activate Heightened State, which lasts a number of rounds equal to your Constitution modifier. While active you may activate a power before or after each melee attack you make. You recover one use of this ability after a short rest. You recover all uses of this ability after a long rest.

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