Base Class: Druid
To Circle of Change druids, change is sacred. From the stages of bloom and decay of a flower, to the changing seasons, to the constant flow of water, nature is full of change. Druids belonging to the Circle of Change don't just protect this part of nature, they also live it. Their powers are deeply tied to the everchanging nature around them, and they may change their appearance, their personality, who they are attracted to or their gender according to it. They may have many different personalities and names, or just one with many facets. These druids may not only be found in nature, but also in cities and among people, where they may be revolutionaries, rebels and defenders of those humans that embody what is most sacred to them.
Inspired by Andrea Gibson's poem "Andrew".
Forever Changing Rhythm
When you choose this circle at 2nd level, you can replace one of your prepared spells with a different one, once per long rest. You can also permanently replace one of your cantrips when leveling up.
At level 10, you are able to replace a perpared spell twice per long rest, at level 14, three times.
Beautiful and Nothing Else
Starting at 2nd level, you are able to use Wild Shape to transform into a humanoid. You must have seen the type of humanoid before, and will always Wild Shape into a version of the type of humanoid whose CR is equal to the highest CR you can Wild Shape into. You are able to combine different physical traits of any seen humanoid into this form.
True Polymorph is added to your circle spell list.
Circle Spells
You are in tune with the forces of change in nature and can control them. At 2nd level, you learn the Mending cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Change Spells table.
Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle of Change Spells
| Druid Level | Spells |
|---|---|
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3rd |
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5th |
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7th |
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9th |
Waxing and Waning
Starting at 6th level, you change with the lunar phases. During a waxing moon, you gain -2 to your Intelligence, but +2 to your constitution. During a waning moon, you gain +2 to your Intelligence, but -2 to your constitution. During a new moon, you gain +4 Dexterity and during a full moon, you gain +4 Charisma.
During eclipses, solar or lunar, you gain +2 to all stats.
When the Stars Shine and the Sun Rises
When you reach 10th level, the changing of day to night rejuvenates you. When you observe sunset or dawn, you gain the benefits of a short rest, once per long rest.
Bend in a Thousand Directions
When you reach 14th level, you can use an action to cause a change. The change must not be directly harmful to the creature or object it is done to.
Examples of changes that could be invoked:
- A person changes their mind about a subject.
- A flower blooms or withers.
- Water freezes or thaws.
- A sound becomes quieter or louder.
- The wind changes course.
- A piece of metal bends or straightens.
For larger kinds of changes, the DM may set a DC you must pass a Charisma check against. The DM may set an impossible DC at their discretion.
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