Warlock
Base Class: Warlock

Your patron is a powerful spirit tempted to dabble in the affairs of mortals. Warlocks in service to the Lao have delved into the stranger aspects of the world, learning dark rites and eerie rituals to connect with the other side. Warlocks of these forgotten dark magics harness this power for motives known only to them, over bargains understood by even fewer.

Expanded Spell List

The Loa lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Loa Expanded Spells
Spell Level Spells

1st

bane, silent image

2nd

augury, pass without trace

3rd

bestow curse, spirit guardians

4th

death ward, divination

5th

commune, dominate person

Parlor Tricks

When you choose this patron at 1st level, the bargain you’ve made with the Loa spirits has amused them enough to grant you certain benefits. You gain proficiency in the performance skill if you don’t already have it and learn the thaumaturgy cantrip, which does not count against your number of warlock cantrips known.

Shadowy Servant

Starting at 1st level you can cast unseen servant at will, without expending a spell slot or material components. When you cast it using this trait the spell lasts for 8 hours and the servant appears taking the place of your shadow, retaining a similar size and shape to you. It cannot be targeted with attacks by creatures lacking the incorporeal trait and when you do not command it with a bonus action on your turn, it simply follows you, mimicking your actions as a normal shadow would and is unaffected by light. Once you use this feature you cannot use it again until you finish a short or long rest.

Shadow Puppet

Starting at 6th level you can use your shadow to manipulate others. As a part of the bonus action you use to command your unseen servant, you can order it to magically slip into the shadow of a Large or smaller creature within its range. While merged in this manner, you can use a bonus action or reaction (depending on what you are trying to do) forcing the merged creature to make a Charisma saving throw against your Warlock spell save DC. On a failed save you can manipulate the creature's movements and actions.

  • Move: You can use a bonus action to command the creature to move half its movement in a chosen direction, or your reaction to reduce the creature's movement speed to 0 until the end of its turn.
  • Attack: You can use a bonus action to command the creature to make a melee attack against another creature within range, or your reaction to impose disadvantage on an attack roll the creature makes.
  • Interact: You can use a bonus action to command the creature to drop, pick up, or interact with an item it is holding or within its reach.

You can command creatures using this ability a number of times equal to your Charisma modifier (minimum of once) and you regain all uses upon finishing a short or long rest.

Dark Echoes

By 10th level, your use and exposure to dark magics have partially inured you to its effects. You gain resistance to necrotic damage and whenever a creature deals necrotic damage to you, that creature takes half the amount of necrotic damage dealt with you.

Friends on the Other Side

Starting at 14th level, you have become an extant form of life unbound by the normal flow of existence. Whenever you are reduced to 0 hit points or die outright, you can use your reaction to force each creature of your choice within 15 feet of you to make a Constitution saving throw. On a failed saving throw, a creature takes necrotic damage equal to your warlock level, or half as much damage on a successful save. You then regain consciousness and gain hit points equal to the necrotic damage dealt. After using this feature, you cannot use it again until you finish a long rest.

The Loa Image

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