Wizard
Base Class: Wizard

This tradition combines the arcane and martial to create a style that focuses on using magic to augment your melee abilities. Sword mages are sometimes accused of being simply an imitation of a blade singer by certain elven masters.A "lesser"  version of superior style.And in fact one could say that there are certain similariaties. Whether this was purposeful or not is unknown. While a Blade Singer engaged is likened to that of a masterful blending of dance and technique , a Sword Mage is more about deadly simplicity and efficiency. The contrast between the 2 fighting styles always creates quite the spectacle if one could manage to witness such a contest.

Unarmored Defense

Starting when you select this tradition at 2nd level, you gain a bonus to your unarmored AC equal to your Intelligence modifier.

Bonus Cantrip

At 2nd level, you learn the shillelagh cantrip. It counts as a wizard cantrip for you, but it doesn’t count against your number of cantrips known. For you, the spell can apply to any melee weapon, regardless of type or material. Also, you may wield a rod as a club for this purpose.

Martial Arcana

Starting when you select this tradition at 2nd level, your combat training and your experiments with magic have paid off. When you attack with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Interposing Defense

When a creature within 60 feet of  gets hit with a weapon attack you may interpose your self between the target and the attack. If the attack would hit you then you may reduce the damage by 1d10 per level of spell sacrificed. 

You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a short rest.

Unshakable Concentration

Starting at 14th level, you may concentrate on an additional spell. In addition you may add double your proficiency to concentration checks to avoid losing grasp on a spell when taking damage or otherwise disrupted.

Previous Versions

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