Rogue
Base Class: Rogue

Your skills and knowledge of ancient dungeons, traps and curses have pushed you into this voice. Expert in all kinds of traps and curses. The rogue following this path often voices himself as more than just a looter, but as people fascinated as much by history as by the riches of his forgotten dungeons. In addition to improving your agility and discretion, your powers of discernment and historical knowledge will become very useful for diving into the depths of its ancient tunnels.

Curse of maleficiant luck

Starting at 3rd level, you gain the ability to bestow minor curse on your opponent. As a bonus action, you target one creature you can see. The target must succeed on a Wisdom saving throw DC 8 +Profiency +Intelleigence Modifier or be cursed until the end of its next turn. While cursed, the target has disadvantage on attack roll. A remove curse spell or other magic ends this effect early.

Dungeon Explorer

You have advantage on Wisdom(Perception) and Intelligence(Investigation) checks made to detect the presence of Traps. A trap, for the purpose of this feature, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, it would also reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

In addition, while wandering in a dungeon, tomb, or other similar terrains, your group can’t become lost except by magical means.

Tie breaker

Starting at 9th level, you've started to acquire a deeper knowledge of curses. You can cast the remove curse spell.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Treasure Expert

By 13th level, You can focus on one magic item during a short rest, You learn the presence of any curse on the item, and the exact properties of the curse.

In addition, If you spend 48 hours over a period of 6 days or fewer and the necessary gold, working to break the curse, You manage to do so. The cost represents material components you expend as you experiment with the curse to break it.

Price per object rarity :
Rarity Cost
Common 50
Uncommon 150
Rare 300
Very Rare 600
Legendary 2000
Artifact 10000

 

Ancient Curse

By 13th level, your extended knowledge of curses and maleficient been allowed you to use a power similar to them. You gain the ability to cast the Bestow Curse Spell as a 3rd level spell. Intelligence is your spellcasting ability for this spell. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.

At 17th level, you can cast the Bestow Curse spell as a 5th level spell instead.

Cursed Weakness

When you reach 17th level, you learn to exploit a curse by turning it's power against the cursed creature. When you use your Sneak attack against a cursed creature, your Sneak Attack damage against that creature increases by 3d6.

Tomb Lurker Image

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