Warlock
Base Class: Warlock

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Ghost Lord's spells

The Ghost Lord has given you an extended list of spells. If they are not on the warlock spell list, they are still, nonetheless, warlock spells for you.

      Spell level                            Spell Name

  • 1st:         Cause Fear, Ray of Sickness
  • 2nd:        Vampiric Touch, Animate Undead
  • 3rd:         Death ward, Blindness/Deafness 
  • 4th:         Blight, Crown of Madness
  • 5th:         Danse Macabre, Negative Energy Flood

ghostly ensnarement

Starting at 1st level, as an action, you can choose one creature 15 ft. away from you to shoot a shadowy tendril at. The creature must make a Strength saving throw against your spell save DC. On a fail, the creature is restrained. On the creature's turn, it can use its action to repeat the saving throw. On success, it is no longer restrained. You can only use this twice before you most make a long rest to recover the uses.

 

 

Ethereal walk

At 6th level as a bonus action, you may make yourself ethereal. While ethereal you have a flying and walking speed of 30 ft. also you can not affect anything or anyone, not on the ethereal plane and vice versa. After moving you return to the plane you were currently on. You can see the place you are on the plane you are currently half-on while ethereal but only in white and black. You must finish a short or long rest to use this again.

 

 

Undead resistance

Starting at 10th level, you gain resistance to poison and necrotic damage. When you take necrotic damage, you can take a reaction to take no necrotic damage and instead gain health equal to half the damage taken. You must finish a short or long rest before being able to use this feature again.

Possession

 Starting at 14th level, if you can see a corpse that has died in the last 12 hr. you may make an action to make a Charisma check DC 10 plus the creatures challenge rating. On a success, you take control of the corpse, leaving your body which, no longer having a soul to be in it, falls to the ground harmlessly. If your original body is destroyed or otherwise harmed, you will sustain any injuries taken when you return to it. If you have any injuries on your original body that would be lethal you will instantly die when you return to it. If the body that you are possessing is destroyed, your soul will return to your original body unless something is otherwise preventing it. When you possess a creature, you have all of their stats except for Wisdom, Charisma, and Intelligence. You cannot take possession of a creature with a challenge rating higher than 3. You must take a long rest before you can use this feature again.

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