Base Class: Fighter
For people who experience buyers remorse from selecting the ranger class, but want to keep their cool character.
Wilderness Warrior
At 3rd level, you have gained significant experience tracking your enemies
You have advantage on Wisdom (Survival) checks to track a creature you have encountered in the last 24 hours.
Won with Nature
When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice, if you don’t already have it: animal handling, nature, or survival. In addition you can cast the find familiar spell once each day, but the animal form you choose can be any beast that has a challenge rating of 1/4 or lower. You can use your action to verbally command the beast to take the Attack action on your turn. After you gain the extra attack feature, you can substitute one of your attacks with one your familiar's attacks.
Instinctive Response
Starting at 7th level, when you roll for Initiative, your bonus is double your Dexterity modifier.
Master of Camouflage
Starting at 10th level, you can spend 10 minutes creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to adorn yourself.
Once you are camouflaged in this way, you can gain advantage on Dexterity (Stealth) checks for as long as the camouflage remains intact. The camouflage is removed by heavy rains or by becoming submerged in water. The camouflage is also removed after taking cumulative damage equal to your Fighter level.
Land Strider
Starting at 15th level, your speed increases by 10 feet and moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
You also have advantage on Constitution saving throws against becoming exhausted from traveling more than 8 hours in a day.
Master of Beasts
Starting at 18th level, when you cast find familiar using the Won with Nature feature, you can keep up to three familiars active at a time. Only one familiar may be commanded during your turn.
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