Base Class: Paladin
The Oath of the Maiden is sworn to the rescue and defense of the fairest maiden in all the planes of existence. The distress of this fair woman exalts paladins into action. For the paladins taking this oath, it is not a choice but a mission they feel they need to undertake. Their mission cannot end until they save the one they seek. Failing to do so means they fail their oath. The result of this failure is too hard for a sworn protector of the maiden to bear. If this happens the paladin will either break their oath, becoming an oathbreaker, or take an oath of vengeance to root out the evil that took the live of their fair maiden.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Sense Distress. You can use your Channel Divinity to sense anyone who is in distress in the nearby region. You can pinpoint the location of anyone in distress in a distance of 100 feet times your Charisma modifier (with a minimum of 100 feet) or sense the general direction and / or surrounding of anyone in distress in a distance of 1 mile times your Charisma modifier (with a minimum of 1 mile). Anyone in distress that does not want to be detected needs to make a Charisma saving throw. The ability is not guaranteed to find everyone in distress. Larger and friendly creatures are easier to detect, the same is true for groups of people in distress. Furthermore the ability can be targeted on a specific person, group, or characteristic to increase the chance of detection.
Divine Haste. As a Bonus Action, you can use your Channel Divinity to be imbued with a Divine Haste. For a duration of up to 1 minute times your Charisma modifier (with a minimum of 1 minute), you gain the benefits of the Haste spell.
Until the spell ends, your speed speed is doubled, you gain a +2 bonus to your AC, you have advantage on Dexterity Saving Throws, and you gain an additional action on each of your turns. That action can be used only to take the Attack (one weapon Attack only), Dash, Disengage, Hide, or Use an Object action.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Charisma
Starting at 7th level, you and friendly creatures within 10 feet of you gain a bonus of +2 to their Charisma modifier.
At 18th level, the range of this aura increases to 30 feet.
Divine Guidance
The long search weighs heavily upon a Paladin but is ultimately rewarded. The deity that took pity upon the Paladin and blessed his holy quest is impressed by his tenacity. The bond between the deity and the Paladin grows stronger because of this, allowing the Paladin to ask his deity a single question per day. However, it remains unpredictable whether the deity will answer and in which way the answer is given. This is entirely up to the GM.
Invincible Defender
At 20th level, you gain the ability to become a bulwark of protection. As an action, you can magically become an avatar of defense, gaining the following benefits for 1 minute:
• You have resistance to all damage.
• You have advantage on saving throws against spells and other magical effects.
• You gain a bonus of +2 to your AC.
• So long as you are conscious, any attack made against a non hostile creature within 10 feet of you is redirected to you. Non hostile creatures within 10 feet of you don't take area-of-effect damage
Once you use this feature, you can’t use it again until you finish a long rest.
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