Base Class: Wizard
The Orange magics allow you to extend and empower your fire-related spells to devastating affect. Many Orange-focused Wizards can be seen in battle, casting massive fireballs and endless walls of flame.
Common Orange magics
You memorize: Fire Bolt, Control Flames and Create Bonfire
Superior blast
Beginning at 2nd level, you can choose to double the range (blast radii included) of any Orange magic spell you cast.
You may choose to double the range, area of affect, or only one.
Lasting flames
Starting at 6th level, you can choose to increase the duration of any Orange magic spell you cast indefinitely.
You may also choose to increase the duration to any length of time you choose, provided it is equal to, or greater than the standard duration of the spell.
Empowered Flames
Beginning at 10th level, you can roll an additional damage dice any time you deal fire damage with a spell.
The damage dice is the same as the other dice damage of the spell. (I.E 3d8 is increased by an additional d8)
Overchannel
Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell.
The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 cold damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the cold damage per spell level increases by 1d12. This damage ignores resistance and immunity.
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