Base Class: Druid
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Bonus Cantrip
When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice.
Friendly Clouds
At 2nd level you have advantage animal friendship, persuasion, deception on flying creatures.
In Adition: You can cast Skywrite once, and animal can understand what you whrite in a language they can understand. This ability recharges at Dawn.
Cloud Spells
Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark — and consult the associated list of spells.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
| Druid Level | Spells |
|---|---|
|
3rd |
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5th |
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|
7th |
freedom of movement, [Tooltip Not Found], investiture of wind |
|
9th |
Sky Stride
Starting at 6th level, You can fly half your walking speed rounded up, you can fly with a bonus action and get down with a bonus action.
In addition, you have advantage on Dex saving throws against spells that need you to stay on the ground
Flying Resistance
When you reach 10th level, you can’t be prone or Pushed If you are flying.
In Adition: You can fly with the speed of 3/4 your walking speed (rounded up)
Flying Aura
Any friendly creature in a 10 ft radius around you can fly at half their walking speed(Rounded up), if this creature can already fly its flying speed is doubled. If a creature falls out of the radius it falls slowly to the ground without taking damage. You and them also have advantage on savin throws against getting down to the ground unwillingly.
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