Ranger
Base Class: Ranger

You were not always a man of the wild, but were forced to flee from an enemy who you have made that will not stop to nothing until you have met your end or maybe you once belonged to an organization but can no longer fit to their ideals so you have started your own path while they place you on their hit list. Due to this, you have adapted skills that have pushed you far above the rest in escaping and survival. 

Improvised Weapon Mastery

At level 3, You can use anything you find as improvised weapons. You can even use tools to craft a weapon that counts as an improvised weapon. You are proficient with all improvised weapons, even if it bears no resemblance to an actual weapon. All ranged weapons range can be increased by using up some of your movement (You do not move when using this feature). For example, it your character has 30 ft. of movement and their is an enemy 40 ft. away and you use a ranged improvised weapon that has 20 ft./60 ft. range. you can you 20 ft. of movement to increase that weapons range range so it has 40 ft./80 ft.  range for that round and can hit the target at normal range and still have 10 ft. of movement to actually move and not get too close to the enemy to hit). All improvised weapons deal extra force damage equal to movement speed you have traveled in that round divided by 10 rounded down. 

Smoke Screen

At level 3, You know the spell Fog Cloud and can only cast it at first level, this does not count against spells known. You can cast it at 1st level without using spell slots a number of times equal to your proficiency bonus per long rest. When you cast it this way you also are able to see clearly through the 10 ft of the fog cloud, and your vision is lightly obscured beyond that point. 

Hit and Run

At level 7, Your walking speed increases by 15 ft. If you successfully hit an enemy with a melee attack, you can move away from them without imposing an attack of opportunity. 

Final Stand

You can use a bonus action to roll any number of hit-die. You regain Hit Points equal to the number rolled + your Constitution Modifier (min 1) + Half your Ranger Level (min 1). On your next attack you deal additional damage equal to how many Hit Points you restored.

Adaptability

At level 11, If you spend a short or long rest in an area the surrounding area becomes your favored terrain (city areas count as a separate terrain). You also gain one of the following features. If the area is in your favored terrain this then you can chose two of these features.

Adaptive Advantage (a)

(a) your movement speed increases by 15 ft. for 24 hours. 

Adaptive Advantage (b)

(b) you have advantage on Dexterity (Stealth) Checks in the area for 24 hours. 

Adaptive Advantage (c)

(c) You can freely navigate through any area you have walked through and know exactly where you are and where you have been in the area. 

Counter Strike

At level 15, When you are hit by an attack, you can make a reaction to make an attack. You do not gain the benefit of Extra Attack.

Previous Versions

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8/14/2019 8:40:21 PM
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8/15/2019 5:52:11 PM
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3/28/2020 7:42:23 PM
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7/8/2020 2:45:50 AM
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